Searched refs:SDL_MapRGB (Results 1 – 12 of 12) sorted by relevance
/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestGfxBlit.c | 54 gray1 = SDL_MapRGB(screen->format, 64, 64, 64); in ClearScreen() 55 gray2 = SDL_MapRGB(screen->format, 32, 32, 32); in ClearScreen()
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A D | TestFramerate.c | 51 black = SDL_MapRGB(screen->format, 0, 0, 0); in ClearScreen()
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A D | TestGfxTexture.c | 48 black = SDL_MapRGB(screen->format, 0, 0, 0); in ClearScreen()
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A D | TestFonts.c | 53 black = SDL_MapRGB(screen->format, 0, 0, 0); in ClearScreen()
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/AliOS-Things-master/components/SDL2/test/ |
A D | testgesture.c | 88 colour = SDL_MapRGB(screen->format, r, g, b); in setpix() 137 SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 75, 75, 75)); in DrawScreen()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_pixels.h | 434 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | SDL_rotozoom.c | 1175 colorkey = SDL_MapRGB(rz_dst->format, r, g, b); in rotozoomSurfaceXY() 1267 colorkey = SDL_MapRGB(rz_dst->format, r, g, b); in rotozoomSurfaceXY()
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A D | SDL_gfxPrimitives.c | 328 *pixel = SDL_MapRGB(format, R, G, B); in _putPixelAlpha() 638 *pixel = SDL_MapRGB(format, R, G, B); in _filledRectAlpha()
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/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG_png.c | 403 ckey = SDL_MapRGB(surface->format, in IMG_LoadPNG_RW()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 286 #define SDL_MapRGB SDL_MapRGB_REAL macro
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A D | SDL_dynapi_procs.h | 317 SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),r…
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_pixels.c | 854 SDL_MapRGB(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b) in SDL_MapRGB() function
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