Searched refs:SDL_MapRGBA (Results 1 – 9 of 9) sorted by relevance
/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | SDL_gfxPrimitives.c | 235 color = SDL_MapRGBA(dst->format, r, g, b, a); in fastPixelRGBA() 263 color = SDL_MapRGBA(dst->format, r, g, b, a); in fastPixelRGBANolock() 529 SDL_MapRGBA(dst->format, (color & 0xff000000) >> 24, in pixelColor() 568 SDL_MapRGBA(dst->format, (color & 0xff000000) >> 24, in pixelColorNolock() 876 SDL_MapRGBA(dst->format, (color & 0xff000000) >> 24, in filledRectAlpha() 1009 color = SDL_MapRGBA(dst->format, r, g, b, a); in pixelRGBA() 1278 color = SDL_MapRGBA(dst->format, colorptr[0], colorptr[1], colorptr[2], colorptr[3]); in hlineColor() 1280 color = SDL_MapRGBA(dst->format, colorptr[3], colorptr[2], colorptr[1], colorptr[0]); in hlineColor() 1466 color = SDL_MapRGBA(dst->format, colorptr[0], colorptr[1], colorptr[2], colorptr[3]); in vlineColor() 1468 color = SDL_MapRGBA(dst->format, colorptr[3], colorptr[2], colorptr[1], colorptr[0]); in vlineColor() [all …]
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 650 SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a)); in SW_RunCommandQueue() 665 SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a)); in SW_RunCommandQueue() 682 SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a)); in SW_RunCommandQueue() 699 SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a)); in SW_RunCommandQueue()
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A D | SDL_rotate.c | 483 colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0); in SDLgfx_rotateSurface()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_pixels.h | 442 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
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/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_surface.c | 88 color = SDL_MapRGBA( testSurface->format, 0, 0, 0, 0); in _clearTestSurface()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 287 #define SDL_MapRGBA SDL_MapRGBA_REAL macro
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A D | SDL_dynapi_procs.h | 318 SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(…
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_pixels.c | 867 SDL_MapRGBA(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b, in SDL_MapRGBA() function
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/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestGfxPrimitives.c | 159 color=SDL_MapRGBA(screen->format, 0,0,0,0); in ClearScreen() 161 color=SDL_MapRGBA(screen->format, 0,0,0,0); in ClearScreen()
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