Searched refs:SDL_NAME (Results 1 – 4 of 4) sorted by relevance
42 #define SDL_NAME(X) X macro51 static int (*SDL_NAME(arts_init)) (void);52 static void (*SDL_NAME(arts_free)) (void);63 static int (*SDL_NAME(arts_suspend))(void);64 static int (*SDL_NAME(arts_suspended)) (void);201 SDL_NAME(arts_free) (); in ARTS_CloseDevice()211 if ( SDL_NAME(arts_suspend)() ) { in ARTS_Suspend()215 return SDL_NAME(arts_suspended)(); in ARTS_Suspend()261 if ((rc = SDL_NAME(arts_init) ()) != 0) { in ARTS_OpenDevice()329 if (SDL_NAME(arts_init) () != 0) { in ARTS_Init()[all …]
42 #define SDL_NAME(X) X macro50 static int (*SDL_NAME(esd_open_sound)) (const char *host);51 static int (*SDL_NAME(esd_close)) (int esd);52 static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate,55 #define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }177 SDL_NAME(esd_close) (this->hidden->audio_fd); in ESD_CloseDevice()262 SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL, in ESD_OpenDevice()307 connection = SDL_NAME(esd_open_sound) (NULL); in ESD_Init()313 SDL_NAME(esd_close) (connection); in ESD_Init()
47 #define SDL_NAME(X) X macro62 static DirectResult (*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[]));63 static DirectResult (*SDL_NAME(FusionSoundCreate)) (IFusionSound **66 #define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }235 ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs); in SDL_FS_OpenDevice()299 ret = SDL_NAME(FusionSoundInit) (NULL, NULL); in SDL_FS_Init()
29 #define SDL_NAME(X) SDL_##X macro
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