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Searched refs:SDL_OpenAudio (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dloopwavequeue.c114 if (SDL_OpenAudio(&wave.spec, NULL) < 0) { in main()
A Dtestautomation_audio.c193 result = SDL_OpenAudio(&desired, NULL); in audio_initOpenCloseQuitAudio()
281 result = SDL_OpenAudio(&desired, NULL); in audio_pauseUnpauseAudio()
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h318 extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h78 #define SDL_OpenAudio SDL_OpenAudio_REAL macro
A DSDL_dynapi_procs.h109 SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return)
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c1464 SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) in SDL_OpenAudio() function
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1160 if (SDL_OpenAudio(&state->audiospec, NULL) < 0) { in SDLTest_CommonInit()

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