Searched refs:SDL_OpenAudio (Results 1 – 7 of 7) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | loopwavequeue.c | 114 if (SDL_OpenAudio(&wave.spec, NULL) < 0) { in main()
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A D | testautomation_audio.c | 193 result = SDL_OpenAudio(&desired, NULL); in audio_initOpenCloseQuitAudio() 281 result = SDL_OpenAudio(&desired, NULL); in audio_pauseUnpauseAudio()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_audio.h | 318 extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 78 #define SDL_OpenAudio SDL_OpenAudio_REAL macro
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A D | SDL_dynapi_procs.h | 109 SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return)
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/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_audio.c | 1464 SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) in SDL_OpenAudio() function
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/AliOS-Things-master/components/SDL2/src/test/ |
A D | SDL_test_common.c | 1160 if (SDL_OpenAudio(&state->audiospec, NULL) < 0) { in SDLTest_CommonInit()
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