Searched refs:SDL_PIXELFORMAT_IYUV (Results 1 – 16 of 16) sorted by relevance
39 case SDL_PIXELFORMAT_IYUV: in SDL_SW_CreateYUVTexture()69 case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */ in SDL_SW_CreateYUVTexture()99 case SDL_PIXELFORMAT_IYUV: in SDL_SW_CreateYUVTexture()146 case SDL_PIXELFORMAT_IYUV: in SDL_SW_UpdateYUVTexture()271 if (swdata->format == SDL_PIXELFORMAT_IYUV) { in SDL_SW_UpdateYUVTexturePlanar()309 case SDL_PIXELFORMAT_IYUV: in SDL_SW_LockYUVTexture()
1645 texture->format != SDL_PIXELFORMAT_IYUV) { in SDL_UpdateYUVTexture()
96 case SDL_PIXELFORMAT_IYUV: in ConvertRGBtoPlanar2x2()267 case SDL_PIXELFORMAT_IYUV: in ConvertRGBtoYUV()287 case SDL_PIXELFORMAT_IYUV: in CalculateYUVPitch()
118 SDL_PIXELFORMAT_IYUV, in run_automated_tests()281 yuv_format = SDL_PIXELFORMAT_IYUV; in main()
88 SDL_PIXELFORMAT_IYUV,
82 format == SDL_PIXELFORMAT_IYUV || in IsPlanar2x2Format()102 case SDL_PIXELFORMAT_IYUV: in GetYUVPlanes()135 case SDL_PIXELFORMAT_IYUV: in GetYUVPlanes()197 src_format == SDL_PIXELFORMAT_IYUV) { in yuv_rgb_sse()301 src_format == SDL_PIXELFORMAT_IYUV) { in yuv_rgb_std()546 case SDL_PIXELFORMAT_IYUV: in SDL_ConvertPixels_ARGB8888_to_YUV()857 if (format == SDL_PIXELFORMAT_YV12 || format == SDL_PIXELFORMAT_IYUV) { in SDL_ConvertPixels_YUV_to_YUV_Copy()1174 case SDL_PIXELFORMAT_IYUV: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()1184 case SDL_PIXELFORMAT_IYUV: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()1200 case SDL_PIXELFORMAT_IYUV: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()[all …]
122 CASE(SDL_PIXELFORMAT_IYUV) in SDL_GetPixelFormatName()
359 texture->format == SDL_PIXELFORMAT_IYUV) { in DirectFB_CreateTexture()406 texture->format == SDL_PIXELFORMAT_IYUV) { in DirectFB_CreateTexture()468 (texture->format == SDL_PIXELFORMAT_IYUV)) { in DirectFB_UpdateTexture()485 (texture->format == SDL_PIXELFORMAT_IYUV)) { in DirectFB_UpdateTexture()
323 …{ DSPF_I420,SDL_PIXELFORMAT_IYUV }, /* 12 bit YUV (8 bit Y plane followed by 8 bit…
288 SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ enumerator
420 case SDL_PIXELFORMAT_IYUV: in convert_format()476 texture->format == SDL_PIXELFORMAT_IYUV) { in GL_CreateTexture()582 texture->format == SDL_PIXELFORMAT_IYUV) { in GL_CreateTexture()773 texture->format == SDL_PIXELFORMAT_IYUV) { in GL_SetTextureScaleMode()1711 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer()
1144 case SDL_PIXELFORMAT_IYUV: in SetCopyState()1177 case SDL_PIXELFORMAT_IYUV: in SetCopyState()1417 case SDL_PIXELFORMAT_IYUV: in GLES2_CreateTexture()1452 …data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12… in GLES2_CreateTexture()2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer()
206 case SDL_PIXELFORMAT_IYUV: in PixelFormatToD3DFMT()541 texture->format == SDL_PIXELFORMAT_IYUV) { in D3D_CreateTexture()1840 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
213 case SDL_PIXELFORMAT_IYUV: in SDLPixelFormatToDXGIFormat()1099 texture->format == SDL_PIXELFORMAT_IYUV) { in D3D11_CreateTexture()2585 SDL_PIXELFORMAT_IYUV,
562 case SDL_PIXELFORMAT_IYUV:591 … BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12);1901 SDL_PIXELFORMAT_IYUV,
705 case SDL_PIXELFORMAT_IYUV: in SDLTest_PrintPixelFormat()
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