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Searched refs:SDL_PIXELFORMAT_IYUV (Results 1 – 16 of 16) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_yuv_sw.c39 case SDL_PIXELFORMAT_IYUV: in SDL_SW_CreateYUVTexture()
69 case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */ in SDL_SW_CreateYUVTexture()
99 case SDL_PIXELFORMAT_IYUV: in SDL_SW_CreateYUVTexture()
146 case SDL_PIXELFORMAT_IYUV: in SDL_SW_UpdateYUVTexture()
271 if (swdata->format == SDL_PIXELFORMAT_IYUV) { in SDL_SW_UpdateYUVTexturePlanar()
309 case SDL_PIXELFORMAT_IYUV: in SDL_SW_LockYUVTexture()
A DSDL_render.c1645 texture->format != SDL_PIXELFORMAT_IYUV) { in SDL_UpdateYUVTexture()
/AliOS-Things-master/components/SDL2/test/
A Dtestyuv_cvt.c96 case SDL_PIXELFORMAT_IYUV: in ConvertRGBtoPlanar2x2()
267 case SDL_PIXELFORMAT_IYUV: in ConvertRGBtoYUV()
287 case SDL_PIXELFORMAT_IYUV: in CalculateYUVPitch()
A Dtestyuv.c118 SDL_PIXELFORMAT_IYUV, in run_automated_tests()
281 yuv_format = SDL_PIXELFORMAT_IYUV; in main()
A Dtestautomation_pixels.c88 SDL_PIXELFORMAT_IYUV,
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_yuv.c82 format == SDL_PIXELFORMAT_IYUV || in IsPlanar2x2Format()
102 case SDL_PIXELFORMAT_IYUV: in GetYUVPlanes()
135 case SDL_PIXELFORMAT_IYUV: in GetYUVPlanes()
197 src_format == SDL_PIXELFORMAT_IYUV) { in yuv_rgb_sse()
301 src_format == SDL_PIXELFORMAT_IYUV) { in yuv_rgb_std()
546 case SDL_PIXELFORMAT_IYUV: in SDL_ConvertPixels_ARGB8888_to_YUV()
857 if (format == SDL_PIXELFORMAT_YV12 || format == SDL_PIXELFORMAT_IYUV) { in SDL_ConvertPixels_YUV_to_YUV_Copy()
1174 case SDL_PIXELFORMAT_IYUV: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()
1184 case SDL_PIXELFORMAT_IYUV: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()
1200 case SDL_PIXELFORMAT_IYUV: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()
[all …]
A DSDL_pixels.c122 CASE(SDL_PIXELFORMAT_IYUV) in SDL_GetPixelFormatName()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c359 texture->format == SDL_PIXELFORMAT_IYUV) { in DirectFB_CreateTexture()
406 texture->format == SDL_PIXELFORMAT_IYUV) { in DirectFB_CreateTexture()
468 (texture->format == SDL_PIXELFORMAT_IYUV)) { in DirectFB_UpdateTexture()
485 (texture->format == SDL_PIXELFORMAT_IYUV)) { in DirectFB_UpdateTexture()
A DSDL_DirectFB_video.c323 …{ DSPF_I420,SDL_PIXELFORMAT_IYUV }, /* 12 bit YUV (8 bit Y plane followed by 8 bit…
/AliOS-Things-master/components/SDL2/include/
A DSDL_pixels.h288 SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ enumerator
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c420 case SDL_PIXELFORMAT_IYUV: in convert_format()
476 texture->format == SDL_PIXELFORMAT_IYUV) { in GL_CreateTexture()
582 texture->format == SDL_PIXELFORMAT_IYUV) { in GL_CreateTexture()
773 texture->format == SDL_PIXELFORMAT_IYUV) { in GL_SetTextureScaleMode()
1711 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1144 case SDL_PIXELFORMAT_IYUV: in SetCopyState()
1177 case SDL_PIXELFORMAT_IYUV: in SetCopyState()
1417 case SDL_PIXELFORMAT_IYUV: in GLES2_CreateTexture()
1452 …data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12… in GLES2_CreateTexture()
2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c206 case SDL_PIXELFORMAT_IYUV: in PixelFormatToD3DFMT()
541 texture->format == SDL_PIXELFORMAT_IYUV) { in D3D_CreateTexture()
1840 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c213 case SDL_PIXELFORMAT_IYUV: in SDLPixelFormatToDXGIFormat()
1099 texture->format == SDL_PIXELFORMAT_IYUV) { in D3D11_CreateTexture()
2585 SDL_PIXELFORMAT_IYUV,
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m562 case SDL_PIXELFORMAT_IYUV:
591 … BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12);
1901 SDL_PIXELFORMAT_IYUV,
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c705 case SDL_PIXELFORMAT_IYUV: in SDLTest_PrintPixelFormat()

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