Searched refs:SDL_PIXELFORMAT_NV12 (Results 1 – 13 of 13) sorted by relevance
43 case SDL_PIXELFORMAT_NV12: in SDL_SW_CreateYUVTexture()79 case SDL_PIXELFORMAT_NV12: /**< Planar mode: Y + U/V interleaved (2 planes) */ in SDL_SW_CreateYUVTexture()114 case SDL_PIXELFORMAT_NV12: in SDL_SW_CreateYUVTexture()210 case SDL_PIXELFORMAT_NV12: in SDL_SW_UpdateYUVTexture()310 case SDL_PIXELFORMAT_NV12: in SDL_SW_LockYUVTexture()
101 case SDL_PIXELFORMAT_NV12: in ConvertRGBtoPlanar2x2()268 case SDL_PIXELFORMAT_NV12: in ConvertRGBtoYUV()288 case SDL_PIXELFORMAT_NV12: in CalculateYUVPitch()
119 SDL_PIXELFORMAT_NV12, in run_automated_tests()289 yuv_format = SDL_PIXELFORMAT_NV12; in main()
92 SDL_PIXELFORMAT_NV12,
83 format == SDL_PIXELFORMAT_NV12 || in IsPlanar2x2Format()116 case SDL_PIXELFORMAT_NV12: in GetYUVPlanes()163 case SDL_PIXELFORMAT_NV12: in GetYUVPlanes()259 if (src_format == SDL_PIXELFORMAT_NV12 || in yuv_rgb_sse()363 if (src_format == SDL_PIXELFORMAT_NV12 || in yuv_rgb_std()547 case SDL_PIXELFORMAT_NV12: in SDL_ConvertPixels_ARGB8888_to_YUV()618 else if (dst_format == SDL_PIXELFORMAT_NV12) in SDL_ConvertPixels_ARGB8888_to_YUV()1176 case SDL_PIXELFORMAT_NV12: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()1188 case SDL_PIXELFORMAT_NV12: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()1196 case SDL_PIXELFORMAT_NV12: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()[all …]
126 CASE(SDL_PIXELFORMAT_NV12) in SDL_GetPixelFormatName()
421 case SDL_PIXELFORMAT_NV12: in convert_format()480 if (texture->format == SDL_PIXELFORMAT_NV12 || in GL_CreateTexture()613 if (texture->format == SDL_PIXELFORMAT_NV12 || in GL_CreateTexture()783 if (texture->format == SDL_PIXELFORMAT_NV12 || in GL_SetTextureScaleMode()1064 } else if (texture->format == SDL_PIXELFORMAT_NV12) { in SetCopyState()1073 } else if (texture->format == SDL_PIXELFORMAT_NV12) { in SetCopyState()1082 } else if (texture->format == SDL_PIXELFORMAT_NV12) { in SetCopyState()1712 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer()
296 SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ enumerator
214 case SDL_PIXELFORMAT_NV12: /* For the Y texture */ in SDLPixelFormatToDXGIFormat()1128 if (texture->format == SDL_PIXELFORMAT_NV12 || in D3D11_CreateTexture()2173 shader = texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12_JPEG : SHADER_NV21_JPEG; in D3D11_SetCopyState()2176 … shader = texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12_BT601 : SHADER_NV21_BT601; in D3D11_SetCopyState()2179 … shader = texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12_BT709 : SHADER_NV21_BT709; in D3D11_SetCopyState()2586 SDL_PIXELFORMAT_NV12,
1148 case SDL_PIXELFORMAT_NV12: in SetCopyState()1181 case SDL_PIXELFORMAT_NV12: in SetCopyState()1419 case SDL_PIXELFORMAT_NV12: in GLES2_CreateTexture()1453 …data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV2… in GLES2_CreateTexture()2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer()
564 case SDL_PIXELFORMAT_NV12:592 …BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21);630 } else if (texture->format == SDL_PIXELFORMAT_NV12) {1902 SDL_PIXELFORMAT_NV12,
717 case SDL_PIXELFORMAT_NV12: in SDLTest_PrintPixelFormat()
207 case SDL_PIXELFORMAT_NV12: in PixelFormatToD3DFMT()
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