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Searched refs:SDL_PIXELFORMAT_NV21 (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_yuv_sw.c44 case SDL_PIXELFORMAT_NV21: in SDL_SW_CreateYUVTexture()
80 case SDL_PIXELFORMAT_NV21: /**< Planar mode: Y + V/U interleaved (2 planes) */ in SDL_SW_CreateYUVTexture()
115 case SDL_PIXELFORMAT_NV21: in SDL_SW_CreateYUVTexture()
211 case SDL_PIXELFORMAT_NV21: in SDL_SW_UpdateYUVTexture()
311 case SDL_PIXELFORMAT_NV21: in SDL_SW_LockYUVTexture()
/AliOS-Things-master/components/SDL2/test/
A Dtestyuv_cvt.c106 case SDL_PIXELFORMAT_NV21: in ConvertRGBtoPlanar2x2()
269 case SDL_PIXELFORMAT_NV21: in ConvertRGBtoYUV()
289 case SDL_PIXELFORMAT_NV21: in CalculateYUVPitch()
A Dtestyuv.c120 SDL_PIXELFORMAT_NV21, in run_automated_tests()
291 yuv_format = SDL_PIXELFORMAT_NV21; in main()
A Dtestautomation_pixels.c93 SDL_PIXELFORMAT_NV21
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_yuv.c84 format == SDL_PIXELFORMAT_NV21); in IsPlanar2x2Format()
117 case SDL_PIXELFORMAT_NV21: in GetYUVPlanes()
170 case SDL_PIXELFORMAT_NV21: in GetYUVPlanes()
260 src_format == SDL_PIXELFORMAT_NV21) { in yuv_rgb_sse()
364 src_format == SDL_PIXELFORMAT_NV21) { in yuv_rgb_std()
548 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_ARGB8888_to_YUV()
1178 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()
1190 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()
1202 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()
1208 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()
[all …]
A DSDL_pixels.c127 CASE(SDL_PIXELFORMAT_NV21) in SDL_GetPixelFormatName()
/AliOS-Things-master/components/SDL2/include/
A DSDL_pixels.h298 SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ enumerator
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c422 case SDL_PIXELFORMAT_NV21: in convert_format()
481 texture->format == SDL_PIXELFORMAT_NV21) { in GL_CreateTexture()
614 texture->format == SDL_PIXELFORMAT_NV21) { in GL_CreateTexture()
784 texture->format == SDL_PIXELFORMAT_NV21) { in GL_SetTextureScaleMode()
1713 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1151 case SDL_PIXELFORMAT_NV21: in SetCopyState()
1184 case SDL_PIXELFORMAT_NV21: in SetCopyState()
1420 case SDL_PIXELFORMAT_NV21: in GLES2_CreateTexture()
1453 …a->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21)); in GLES2_CreateTexture()
2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m565 case SDL_PIXELFORMAT_NV21:
592 …BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21);
632 } else if (texture->format == SDL_PIXELFORMAT_NV21) {
1903 SDL_PIXELFORMAT_NV21
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c215 case SDL_PIXELFORMAT_NV21: /* For the Y texture */ in SDLPixelFormatToDXGIFormat()
1129 texture->format == SDL_PIXELFORMAT_NV21) { in D3D11_CreateTexture()
2587 SDL_PIXELFORMAT_NV21
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c720 case SDL_PIXELFORMAT_NV21: in SDLTest_PrintPixelFormat()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c208 case SDL_PIXELFORMAT_NV21: in PixelFormatToD3DFMT()

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