Searched refs:SDL_PIXELFORMAT_NV21 (Results 1 – 13 of 13) sorted by relevance
44 case SDL_PIXELFORMAT_NV21: in SDL_SW_CreateYUVTexture()80 case SDL_PIXELFORMAT_NV21: /**< Planar mode: Y + V/U interleaved (2 planes) */ in SDL_SW_CreateYUVTexture()115 case SDL_PIXELFORMAT_NV21: in SDL_SW_CreateYUVTexture()211 case SDL_PIXELFORMAT_NV21: in SDL_SW_UpdateYUVTexture()311 case SDL_PIXELFORMAT_NV21: in SDL_SW_LockYUVTexture()
106 case SDL_PIXELFORMAT_NV21: in ConvertRGBtoPlanar2x2()269 case SDL_PIXELFORMAT_NV21: in ConvertRGBtoYUV()289 case SDL_PIXELFORMAT_NV21: in CalculateYUVPitch()
120 SDL_PIXELFORMAT_NV21, in run_automated_tests()291 yuv_format = SDL_PIXELFORMAT_NV21; in main()
93 SDL_PIXELFORMAT_NV21
84 format == SDL_PIXELFORMAT_NV21); in IsPlanar2x2Format()117 case SDL_PIXELFORMAT_NV21: in GetYUVPlanes()170 case SDL_PIXELFORMAT_NV21: in GetYUVPlanes()260 src_format == SDL_PIXELFORMAT_NV21) { in yuv_rgb_sse()364 src_format == SDL_PIXELFORMAT_NV21) { in yuv_rgb_std()548 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_ARGB8888_to_YUV()1178 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()1190 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()1202 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()1208 case SDL_PIXELFORMAT_NV21: in SDL_ConvertPixels_Planar2x2_to_Planar2x2()[all …]
127 CASE(SDL_PIXELFORMAT_NV21) in SDL_GetPixelFormatName()
298 SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ enumerator
422 case SDL_PIXELFORMAT_NV21: in convert_format()481 texture->format == SDL_PIXELFORMAT_NV21) { in GL_CreateTexture()614 texture->format == SDL_PIXELFORMAT_NV21) { in GL_CreateTexture()784 texture->format == SDL_PIXELFORMAT_NV21) { in GL_SetTextureScaleMode()1713 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer()
1151 case SDL_PIXELFORMAT_NV21: in SetCopyState()1184 case SDL_PIXELFORMAT_NV21: in SetCopyState()1420 case SDL_PIXELFORMAT_NV21: in GLES2_CreateTexture()1453 …a->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21)); in GLES2_CreateTexture()2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
565 case SDL_PIXELFORMAT_NV21:592 …BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21);632 } else if (texture->format == SDL_PIXELFORMAT_NV21) {1903 SDL_PIXELFORMAT_NV21
215 case SDL_PIXELFORMAT_NV21: /* For the Y texture */ in SDLPixelFormatToDXGIFormat()1129 texture->format == SDL_PIXELFORMAT_NV21) { in D3D11_CreateTexture()2587 SDL_PIXELFORMAT_NV21
720 case SDL_PIXELFORMAT_NV21: in SDLTest_PrintPixelFormat()
208 case SDL_PIXELFORMAT_NV21: in PixelFormatToD3DFMT()
Completed in 33 milliseconds