/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_xboxone.c | 375 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXboxOne_HandleStatePacket() 376 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXboxOne_HandleStatePacket() 377 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXboxOne_HandleStatePacket() 378 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXboxOne_HandleStatePacket() 499 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : … in HIDAPI_DriverXboxOne_HandleModePacket() 508 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1() 509 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1() 510 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1() 511 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1() 597 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV2() [all …]
|
A D | SDL_hidapi_xbox360w.c | 167 …tickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 168 …ckButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 169 …ckButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 171 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 172 …oystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 173 …ckButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 180 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 181 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360W_HandleStatePacket() 182 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360W_HandleStatePacket() 183 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360W_HandleStatePacket() [all …]
|
A D | SDL_hidapi_switch.c | 945 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleInputOnlyControllerState() 946 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState() 947 …stickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState() 949 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState() 1043 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleSimpleControllerState() 1044 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState() 1047 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState() 1126 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleFullControllerState() 1127 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState() 1131 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState() [all …]
|
A D | SDL_hidapi_xbox360.c | 566 …L_PrivateJoystickButton(guide_button_candidate.joystick, SDL_CONTROLLER_BUTTON_GUIDE, SDL_PRESSED); in HIDAPI_DriverXbox360_PostUpdate() 820 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 821 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 822 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 823 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 826 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 954 …oystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 963 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360_HandleStatePacket() 964 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360_HandleStatePacket() 965 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360_HandleStatePacket() [all …]
|
A D | SDL_hidapi_ps4.c | 363 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 364 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 365 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 366 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 417 …ckButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 419 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverPS4_HandleStatePacket() 420 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 421 …stickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 422 …tickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 437 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() [all …]
|
A D | SDL_hidapi_steam.c | 1072 (ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1075 (ctx->m_state.ulButtons & STEAM_BUTTON_1_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1078 (ctx->m_state.ulButtons & STEAM_BUTTON_2_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1081 (ctx->m_state.ulButtons & STEAM_BUTTON_0_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1084 (ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1087 … (ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1090 (ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1107 (ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1110 (ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1113 (ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() [all …]
|
/AliOS-Things-master/components/SDL2/src/joystick/android/ |
A D | SDL_sysjoystick.c | 236 SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED); in Android_OnPadDown() 238 SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button)); in Android_OnPadDown() 303 …joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat() 306 …tick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat() 309 …tick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat() 312 …ck, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
|
/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 246 SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button); in WIN_CheckWParamMouseButton() 647 …ndMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc() 648 …ndMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc() 649 …ndMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc() 650 …dMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc() 651 …dMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc() 705 …if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRE… in WIN_WindowProc() 713 SDL_SendKeyboardKey(SDL_PRESSED, code); in WIN_WindowProc() 729 SDL_SendKeyboardKey(SDL_PRESSED, code); in WIN_WindowProc() 1187 if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) { in WIN_PumpEvents() [all …]
|
/AliOS-Things-master/components/SDL2/src/main/haiku/ |
A D | SDL_BApp.h | 298 if(state == SDL_PRESSED && HAIKU_GetKeyState(scancode) == SDL_PRESSED) { in _HandleKey() 304 if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in _HandleKey()
|
/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_events.c | 190 SDL_PRESSED, in ProcessWindowEvent() 237 SDL_SendKeyboardKey_ex(0, SDL_PRESSED, keysym.scancode); in ProcessWindowEvent() 373 SDL_SendKeyboardKey_ex(kbd_idx, SDL_PRESSED, keysym.scancode); in ProcessInputEvent() 389 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 1); in ProcessInputEvent() 391 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 2); in ProcessInputEvent() 393 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 3); in ProcessInputEvent()
|
/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_keyboard.c | 586 if (keyboard->keystate[scancode] == SDL_PRESSED) { in SDL_ResetKeyboard() 699 state == SDL_PRESSED ? "pressed" : "released"); in SDL_SendKeyboardKeyInternal() 704 case SDL_PRESSED: in SDL_SendKeyboardKeyInternal() 815 return SDL_SendKeyboardKeyInternal(KEYBOARD_AUTORELEASE, SDL_PRESSED, scancode); in SDL_SendKeyboardKeyAutoRelease()
|
A D | SDL_mouse.c | 493 if (state == SDL_PRESSED) { 515 case SDL_PRESSED: 529 if (window && state == SDL_PRESSED) { 542 if (state == SDL_PRESSED) {
|
A D | SDL_events.c | 190 event->key.state == SDL_PRESSED ? "pressed" : "released", \ in SDL_LogEvent() 222 event->button.state == SDL_PRESSED ? "pressed" : "released", \ in SDL_LogEvent() 257 … (uint) event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released") in SDL_LogEvent() 276 … (uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released") in SDL_LogEvent()
|
/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclevents.c | 354 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, SDL_NACL_translate_mouse_button(dri… in NACL_PumpEvents() 384 …SDL_SendKeyboardKey(SDL_PRESSED, SDL_NACL_translate_keycode(driverdata->ppb_keyboard_input_event->… in NACL_PumpEvents()
|
/AliOS-Things-master/components/SDL2/src/video/psp/ |
A D | SDL_pspevents.c | 103 … SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap_psp[i].sym)); in PSP_PumpEvents() 127 … SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap[raw])); in PSP_PumpEvents()
|
/AliOS-Things-master/components/SDL2/src/video/qnx/ |
A D | keyboard.c | 129 SDL_SendKeyboardKey(SDL_PRESSED, scancode); in handleKeyboardEvent()
|
/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_BWin.h | 327 _MouseButtonEvent(buttons, SDL_PRESSED); in DispatchMessage() 355 _KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED); in DispatchMessage() 362 _KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED); in DispatchMessage()
|
/AliOS-Things-master/components/SDL2/src/joystick/alios/ |
A D | SDL_sysjoystick.c | 55 SDL_PrivateJoystickButton(joystick, button, SDL_PRESSED); in game_key_irq_fun()
|
/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_gamecontroller.c | 293 state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; in HandleJoystickAxis() 295 state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; in HandleJoystickAxis() 336 … SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED); in HandleJoystickHat() 1871 if (value == SDL_PRESSED) { in SDL_GameControllerGetAxis() 1917 return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton() 1922 return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton() 1929 return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton() 2242 case SDL_PRESSED: in SDL_PrivateGameControllerButton() 2256 if (state == SDL_PRESSED) { in SDL_PrivateGameControllerButton()
|
/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 238 SDL_SendMouseButton(window, 0, SDL_PRESSED, button); in Android_OnMouse()
|
A D | SDL_androidkeyboard.c | 342 return SDL_SendKeyboardKey(SDL_PRESSED, TranslateKeycode(keycode)); in Android_OnKeyDown()
|
/AliOS-Things-master/components/SDL2/test/ |
A D | checkkeys.c | 162 …PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.re… in loop()
|
/AliOS-Things-master/components/SDL2/src/joystick/psp/ |
A D | SDL_sysjoystick.c | 219 SDL_PRESSED : SDL_RELEASED); in SDL_SYS_JoystickUpdate()
|
/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_xinputjoystick.c | 435 …oystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); in UpdateXInputJoystickState_OLD() 462 …oystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); in UpdateXInputJoystickState()
|
/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11events.c | 381 SDL_bool sdlKeyPressed = keyboardState[scancode] == SDL_PRESSED; in X11_ReconcileKeyboardState() 384 SDL_SendKeyboardKey(SDL_PRESSED, scancode); in X11_ReconcileKeyboardState() 692 SDL_SendKeyboardKey(SDL_PRESSED, scancode); in X11_DispatchEvent() 923 SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]); in X11_DispatchEvent() 1172 SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button); in X11_DispatchEvent()
|