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Searched refs:SDL_PRESSED (Results 1 – 25 of 49) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_xboxone.c375 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXboxOne_HandleStatePacket()
376 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXboxOne_HandleStatePacket()
377 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXboxOne_HandleStatePacket()
378 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXboxOne_HandleStatePacket()
499 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : … in HIDAPI_DriverXboxOne_HandleModePacket()
508 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1()
509 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1()
510 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1()
511 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1()
597 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV2()
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A DSDL_hidapi_xbox360w.c167 …tickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
168 …ckButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
169 …ckButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
171 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
172 …oystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
173 …ckButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
180 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
181 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360W_HandleStatePacket()
182 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360W_HandleStatePacket()
183 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360W_HandleStatePacket()
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A DSDL_hidapi_switch.c945 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleInputOnlyControllerState()
946 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState()
947 …stickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState()
949 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState()
1043 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleSimpleControllerState()
1044 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState()
1047 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState()
1126 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleFullControllerState()
1127 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState()
1131 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState()
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A DSDL_hidapi_xbox360.c566 …L_PrivateJoystickButton(guide_button_candidate.joystick, SDL_CONTROLLER_BUTTON_GUIDE, SDL_PRESSED); in HIDAPI_DriverXbox360_PostUpdate()
820 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
821 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
822 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
823 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
826 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
954 …oystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
963 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360_HandleStatePacket()
964 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360_HandleStatePacket()
965 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_… in HIDAPI_DriverXbox360_HandleStatePacket()
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A DSDL_hidapi_ps4.c363 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
364 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
365 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
366 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
417 …ckButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
419 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverPS4_HandleStatePacket()
420 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
421 …stickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
422 …tickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
437 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
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A DSDL_hidapi_steam.c1072 (ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1075 (ctx->m_state.ulButtons & STEAM_BUTTON_1_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1078 (ctx->m_state.ulButtons & STEAM_BUTTON_2_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1081 (ctx->m_state.ulButtons & STEAM_BUTTON_0_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1084 (ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1087 … (ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1090 (ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1107 (ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1110 (ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1113 (ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
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/AliOS-Things-master/components/SDL2/src/joystick/android/
A DSDL_sysjoystick.c236 SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED); in Android_OnPadDown()
238 SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button)); in Android_OnPadDown()
303 …joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
306 …tick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
309 …tick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
312 …ck, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c246 SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button); in WIN_CheckWParamMouseButton()
647 …ndMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc()
648 …ndMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc()
649 …ndMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc()
650 …dMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc()
651 …dMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,… in WIN_WindowProc()
705 …if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRE… in WIN_WindowProc()
713 SDL_SendKeyboardKey(SDL_PRESSED, code); in WIN_WindowProc()
729 SDL_SendKeyboardKey(SDL_PRESSED, code); in WIN_WindowProc()
1187 if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) { in WIN_PumpEvents()
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/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BApp.h298 if(state == SDL_PRESSED && HAIKU_GetKeyState(scancode) == SDL_PRESSED) { in _HandleKey()
304 if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in _HandleKey()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_events.c190 SDL_PRESSED, in ProcessWindowEvent()
237 SDL_SendKeyboardKey_ex(0, SDL_PRESSED, keysym.scancode); in ProcessWindowEvent()
373 SDL_SendKeyboardKey_ex(kbd_idx, SDL_PRESSED, keysym.scancode); in ProcessInputEvent()
389 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 1); in ProcessInputEvent()
391 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 2); in ProcessInputEvent()
393 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 3); in ProcessInputEvent()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_keyboard.c586 if (keyboard->keystate[scancode] == SDL_PRESSED) { in SDL_ResetKeyboard()
699 state == SDL_PRESSED ? "pressed" : "released"); in SDL_SendKeyboardKeyInternal()
704 case SDL_PRESSED: in SDL_SendKeyboardKeyInternal()
815 return SDL_SendKeyboardKeyInternal(KEYBOARD_AUTORELEASE, SDL_PRESSED, scancode); in SDL_SendKeyboardKeyAutoRelease()
A DSDL_mouse.c493 if (state == SDL_PRESSED) {
515 case SDL_PRESSED:
529 if (window && state == SDL_PRESSED) {
542 if (state == SDL_PRESSED) {
A DSDL_events.c190 event->key.state == SDL_PRESSED ? "pressed" : "released", \ in SDL_LogEvent()
222 event->button.state == SDL_PRESSED ? "pressed" : "released", \ in SDL_LogEvent()
257 … (uint) event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released") in SDL_LogEvent()
276 … (uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released") in SDL_LogEvent()
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclevents.c354 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, SDL_NACL_translate_mouse_button(dri… in NACL_PumpEvents()
384 …SDL_SendKeyboardKey(SDL_PRESSED, SDL_NACL_translate_keycode(driverdata->ppb_keyboard_input_event->… in NACL_PumpEvents()
/AliOS-Things-master/components/SDL2/src/video/psp/
A DSDL_pspevents.c103SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap_psp[i].sym)); in PSP_PumpEvents()
127SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap[raw])); in PSP_PumpEvents()
/AliOS-Things-master/components/SDL2/src/video/qnx/
A Dkeyboard.c129 SDL_SendKeyboardKey(SDL_PRESSED, scancode); in handleKeyboardEvent()
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_BWin.h327 _MouseButtonEvent(buttons, SDL_PRESSED); in DispatchMessage()
355 _KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED); in DispatchMessage()
362 _KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED); in DispatchMessage()
/AliOS-Things-master/components/SDL2/src/joystick/alios/
A DSDL_sysjoystick.c55 SDL_PrivateJoystickButton(joystick, button, SDL_PRESSED); in game_key_irq_fun()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c293 state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; in HandleJoystickAxis()
295 state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; in HandleJoystickAxis()
336 … SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED); in HandleJoystickHat()
1871 if (value == SDL_PRESSED) { in SDL_GameControllerGetAxis()
1917 return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton()
1922 return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton()
1929 return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton()
2242 case SDL_PRESSED: in SDL_PrivateGameControllerButton()
2256 if (state == SDL_PRESSED) { in SDL_PrivateGameControllerButton()
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidmouse.c238 SDL_SendMouseButton(window, 0, SDL_PRESSED, button); in Android_OnMouse()
A DSDL_androidkeyboard.c342 return SDL_SendKeyboardKey(SDL_PRESSED, TranslateKeycode(keycode)); in Android_OnKeyDown()
/AliOS-Things-master/components/SDL2/test/
A Dcheckkeys.c162 …PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.re… in loop()
/AliOS-Things-master/components/SDL2/src/joystick/psp/
A DSDL_sysjoystick.c219 SDL_PRESSED : SDL_RELEASED); in SDL_SYS_JoystickUpdate()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_xinputjoystick.c435 …oystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); in UpdateXInputJoystickState_OLD()
462 …oystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); in UpdateXInputJoystickState()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11events.c381 SDL_bool sdlKeyPressed = keyboardState[scancode] == SDL_PRESSED; in X11_ReconcileKeyboardState()
384 SDL_SendKeyboardKey(SDL_PRESSED, scancode); in X11_ReconcileKeyboardState()
692 SDL_SendKeyboardKey(SDL_PRESSED, scancode); in X11_DispatchEvent()
923 SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]); in X11_DispatchEvent()
1172 SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button); in X11_DispatchEvent()

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