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Searched refs:SDL_PROC (Results 1 – 8 of 8) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_gles2funcs.h22 SDL_PROC(void, glActiveTexture, (GLenum))
28 SDL_PROC(void, glClear, (GLbitfield))
30 SDL_PROC(void, glCompileShader, (GLuint))
31 SDL_PROC(GLuint, glCreateProgram, (void))
34 SDL_PROC(void, glDeleteShader, (GLuint))
36 SDL_PROC(void, glDisable, (GLenum))
39 SDL_PROC(void, glEnable, (GLenum))
41 SDL_PROC(void, glFinish, (void))
46 SDL_PROC(GLenum, glGetError, (void))
52 SDL_PROC(void, glLinkProgram, (GLuint))
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A DSDL_render_gles2.c163 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro
165 #undef SDL_PROC
262 #define SDL_PROC(ret,func,params) data->func=func; in GLES2_LoadFunctions() macro
264 #define SDL_PROC(ret,func,params) \ in GLES2_LoadFunctions()
274 #undef SDL_PROC in GLES2_LoadFunctions()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_glesfuncs.h23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
27 SDL_PROC(void, glClear, (GLbitfield))
31 SDL_PROC(void, glDisable, (GLenum))
35 SDL_PROC(void, glEnable, (GLenum))
36 SDL_PROC(void, glEnableClientState, (GLenum))
37 SDL_PROC(void, glFinish, (void))
40 SDL_PROC(GLenum, glGetError, (void))
42 SDL_PROC(void, glLoadIdentity, (void))
43 SDL_PROC(void, glMatrixMode, (GLenum))
59 SDL_PROC(void, glPushMatrix, (void))
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A DSDL_render_gles.c87 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro
88 #define SDL_PROC_OES SDL_PROC
90 #undef SDL_PROC
161 #define SDL_PROC(ret,func,params) data->func=func; in GLES_LoadFunctions() macro
164 #define SDL_PROC(ret,func,params) \ in GLES_LoadFunctions()
178 #undef SDL_PROC in GLES_LoadFunctions()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_glfuncs.h33 SDL_PROC(void, glBegin, (GLenum))
43 SDL_PROC(void, glClear, (GLbitfield))
120 SDL_PROC(void, glDrawPixels,
129 SDL_PROC(void, glEnd, (void))
284 SDL_PROC(void, glOrtho,
342 SDL_PROC(void, glReadPixels,
348 SDL_PROC(void, glRectf,
357 SDL_PROC(void, glRotated,
359 SDL_PROC(void, glRotatef,
426 SDL_PROC(void, glTexImage2D,
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A DSDL_render_gl.c100 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro
102 #undef SDL_PROC
234 #define SDL_PROC(ret,func,params) data->func=func; in GL_LoadFunctions() macro
237 #define SDL_PROC(ret,func,params) \ in GL_LoadFunctions()
247 #undef SDL_PROC in GL_LoadFunctions()
/AliOS-Things-master/components/SDL2/test/
A Dtestgl2.c29 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro
31 #undef SDL_PROC
53 #define SDL_PROC(ret,func,params) data->func=func; in LoadContext() macro
55 #define SDL_PROC(ret,func,params) \ in LoadContext()
65 #undef SDL_PROC in LoadContext()
A Dtestgles2.c34 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro
36 #undef SDL_PROC
56 #define SDL_PROC(ret,func,params) data->func=func; in LoadContext() macro
58 #define SDL_PROC(ret,func,params) \ in LoadContext()
68 #undef SDL_PROC in LoadContext()

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