/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_gles2funcs.h | 22 SDL_PROC(void, glActiveTexture, (GLenum)) 28 SDL_PROC(void, glClear, (GLbitfield)) 30 SDL_PROC(void, glCompileShader, (GLuint)) 31 SDL_PROC(GLuint, glCreateProgram, (void)) 34 SDL_PROC(void, glDeleteShader, (GLuint)) 36 SDL_PROC(void, glDisable, (GLenum)) 39 SDL_PROC(void, glEnable, (GLenum)) 41 SDL_PROC(void, glFinish, (void)) 46 SDL_PROC(GLenum, glGetError, (void)) 52 SDL_PROC(void, glLinkProgram, (GLuint)) [all …]
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A D | SDL_render_gles2.c | 163 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro 165 #undef SDL_PROC 262 #define SDL_PROC(ret,func,params) data->func=func; in GLES2_LoadFunctions() macro 264 #define SDL_PROC(ret,func,params) \ in GLES2_LoadFunctions() 274 #undef SDL_PROC in GLES2_LoadFunctions()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_glesfuncs.h | 23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) 27 SDL_PROC(void, glClear, (GLbitfield)) 31 SDL_PROC(void, glDisable, (GLenum)) 35 SDL_PROC(void, glEnable, (GLenum)) 36 SDL_PROC(void, glEnableClientState, (GLenum)) 37 SDL_PROC(void, glFinish, (void)) 40 SDL_PROC(GLenum, glGetError, (void)) 42 SDL_PROC(void, glLoadIdentity, (void)) 43 SDL_PROC(void, glMatrixMode, (GLenum)) 59 SDL_PROC(void, glPushMatrix, (void)) [all …]
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A D | SDL_render_gles.c | 87 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro 88 #define SDL_PROC_OES SDL_PROC 90 #undef SDL_PROC 161 #define SDL_PROC(ret,func,params) data->func=func; in GLES_LoadFunctions() macro 164 #define SDL_PROC(ret,func,params) \ in GLES_LoadFunctions() 178 #undef SDL_PROC in GLES_LoadFunctions()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_glfuncs.h | 33 SDL_PROC(void, glBegin, (GLenum)) 43 SDL_PROC(void, glClear, (GLbitfield)) 120 SDL_PROC(void, glDrawPixels, 129 SDL_PROC(void, glEnd, (void)) 284 SDL_PROC(void, glOrtho, 342 SDL_PROC(void, glReadPixels, 348 SDL_PROC(void, glRectf, 357 SDL_PROC(void, glRotated, 359 SDL_PROC(void, glRotatef, 426 SDL_PROC(void, glTexImage2D, [all …]
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A D | SDL_render_gl.c | 100 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro 102 #undef SDL_PROC 234 #define SDL_PROC(ret,func,params) data->func=func; in GL_LoadFunctions() macro 237 #define SDL_PROC(ret,func,params) \ in GL_LoadFunctions() 247 #undef SDL_PROC in GL_LoadFunctions()
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/AliOS-Things-master/components/SDL2/test/ |
A D | testgl2.c | 29 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro 31 #undef SDL_PROC 53 #define SDL_PROC(ret,func,params) data->func=func; in LoadContext() macro 55 #define SDL_PROC(ret,func,params) \ in LoadContext() 65 #undef SDL_PROC in LoadContext()
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A D | testgles2.c | 34 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro 36 #undef SDL_PROC 56 #define SDL_PROC(ret,func,params) data->func=func; in LoadContext() macro 58 #define SDL_PROC(ret,func,params) \ in LoadContext() 68 #undef SDL_PROC in LoadContext()
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