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Searched refs:SDL_PixelFormatEnumToMasks (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/alios/
A DSDL_AliOS_framebuffer.c48 SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); in SDL_AliOS_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/video/dummy/
A DSDL_nullframebuffer.c44 SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); in SDL_DUMMY_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/video/offscreen/
A DSDL_offscreenframebuffer.c45 SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); in SDL_OFFSCREEN_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/test/
A Dtestoffscreen.c64 SDL_PixelFormatEnumToMasks(pixel_format, &bbp, &r_mask, &g_mask, &b_mask, &a_mask); in save_surface_to_bmp()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_yuv_sw.c370 SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, in SDL_SW_CopyYUVToRGB()
381 SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, in SDL_SW_CopyYUVToRGB()
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenframebuffer.c44 SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); in Emscripten_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/include/
A DSDL_pixels.h359 extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_pixels.c135 SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, in SDL_PixelFormatEnumToMasks() function
550 if (!SDL_PixelFormatEnumToMasks(pixel_format, &bpp, in SDL_InitFormat()
A DSDL_video.c2364 if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { in SDL_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h278 #define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL macro
A DSDL_dynapi_procs.h309 SDL_DYNAPI_PROC(SDL_bool,SDL_PixelFormatEnumToMasks,(Uint32 a, int *b, Uint32 *c, Uint32 *d, Uint32…
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c928 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, in SDLTest_CommonInit()
949 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, in SDLTest_CommonInit()
/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c112 if (!SDL_PixelFormatEnumToMasks in SW_CreateTexture()

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