Searched refs:SDL_PrivateShouldQuitSubsystem (Results 1 – 1 of 1) sorted by relevance
123 SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) { in SDL_PrivateShouldQuitSubsystem() function300 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_SENSOR)) { in SDL_QuitSubSystem()312 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) { in SDL_QuitSubSystem()322 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) { in SDL_QuitSubSystem()331 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) { in SDL_QuitSubSystem()340 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) { in SDL_QuitSubSystem()352 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) { in SDL_QuitSubSystem()361 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) { in SDL_QuitSubSystem()370 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) { in SDL_QuitSubSystem()
Completed in 3 milliseconds