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Searched refs:SDL_PushEvent (Results 1 – 23 of 23) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_events.c62 SDL_PushEvent(&event1); in events_pushPumpAndPollUserevent()
105 SDL_PushEvent(&event); in events_addDelEventWatch()
117 SDL_PushEvent(&event); in events_addDelEventWatch()
156 SDL_PushEvent(&event); in events_addDelEventWatchWithUserdata()
168 SDL_PushEvent(&event); in events_addDelEventWatchWithUserdata()
A Dtestmessage.c66 SDL_PushEvent((SDL_Event*)&event); in button_messagebox()
77 SDL_PushEvent((SDL_Event*)&event); in button_messagebox()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_dropevents.c51 posted = (SDL_PushEvent(&event) > 0); in SDL_SendDrop()
66 posted = (SDL_PushEvent(&event) > 0); in SDL_SendDrop()
A DSDL_clipboardevents.c41 posted = (SDL_PushEvent(&event) > 0); in SDL_SendClipboardUpdate()
A DSDL_displayevents.c54 posted = (SDL_PushEvent(&event) > 0); in SDL_SendDisplayEvent()
A DSDL_touch.c326 posted = (SDL_PushEvent(&event) > 0); in SDL_SendTouch()
347 posted = (SDL_PushEvent(&event) > 0); in SDL_SendTouch()
435 posted = (SDL_PushEvent(&event) > 0); in SDL_SendTouchMotion()
A DSDL_keyboard.c801 posted = (SDL_PushEvent(&event) > 0); in SDL_SendKeyboardKeyInternal()
866 posted = (SDL_PushEvent(&event) > 0); in SDL_SendKeyboardText()
886 posted = (SDL_PushEvent(&event) > 0); in SDL_SendEditingText()
A DSDL_windowevents.c198 posted = (SDL_PushEvent(&event) > 0); in SDL_SendWindowEvent()
A DSDL_gesture.c516 SDL_PushEvent(&event); in SDL_SendGestureMulti()
534 SDL_PushEvent(&event); in SDL_SendGestureDollar()
545 SDL_PushEvent(&event); in SDL_SendDollarRecord()
A DSDL_mouse.c451 posted = (SDL_PushEvent(&event) > 0);
575 posted = (SDL_PushEvent(&event) > 0);
648 posted = (SDL_PushEvent(&event) > 0);
A DSDL_events.c752 SDL_PushEvent(SDL_Event * event) in SDL_PushEvent() function
984 posted = (SDL_PushEvent(&event) > 0); in SDL_SendAppEvent()
1000 posted = (SDL_PushEvent(&event) > 0); in SDL_SendSysWMEvent()
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidevents.c69 SDL_PushEvent(&event); in android_egl_context_restore()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1068 SDL_PushEvent(&event); in SDL_PrivateJoystickAdded()
1148 SDL_PushEvent(&event); in SDL_PrivateJoystickRemoved()
1218 posted = SDL_PushEvent(&event) == 1; in SDL_PrivateJoystickAxis()
1258 posted = SDL_PushEvent(&event) == 1; in SDL_PrivateJoystickHat()
1294 posted = SDL_PushEvent(&event) == 1; in SDL_PrivateJoystickBall()
1346 posted = SDL_PushEvent(&event) == 1; in SDL_PrivateJoystickButton()
A DSDL_gamecontroller.c422 SDL_PushEvent(&deviceevent); in SDL_GameControllerEventWatcher()
437 SDL_PushEvent(&deviceevent); in SDL_GameControllerEventWatcher()
852 SDL_PushEvent(&event); in SDL_PrivateGameControllerRefreshMapping()
1582 SDL_PushEvent(&deviceevent); in SDL_GameControllerInit()
2221 posted = SDL_PushEvent(&event) == 1; in SDL_PrivateGameControllerAxis()
2279 posted = SDL_PushEvent(&event) == 1; in SDL_PrivateGameControllerButton()
/AliOS-Things-master/components/SDL2/src/sensor/
A DSDL_sensor.c499 posted = SDL_PushEvent(&event) == 1; in SDL_PrivateSensorUpdate()
/AliOS-Things-master/components/SDL2/docs/
A DREADME-macosx.md61 SDL_PushEvent(&event);
73 return (SDL_PushEvent(&event) > 0);
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h700 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
/AliOS-Things-master/components/SDL2/src/image/Xcode/showimage/
A DSDLMain.m77 SDL_PushEvent(&event);
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c483 SDL_PushEvent(&event); in SDL_AddAudioDevice()
514 SDL_PushEvent(&event); in SDL_OpenedAudioDeviceDisconnected()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h125 #define SDL_PushEvent SDL_PushEvent_REAL macro
A DSDL_dynapi_procs.h156 SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return)
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1668 SDL_PushEvent(&event); in D3D_Reset()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c870 SDL_PushEvent(&event); in D3D11_HandleDeviceLost()

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