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Searched refs:SDL_QueueAudio (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dloopwavequeue.c65 if (SDL_QueueAudio(1, wave.sound, wave.soundlen) == 0) { in loop()
A Dtestaudiocapture.c82 SDL_QueueAudio(devid_out, buf, br); in loop()
A DREADME6 loopwavequeue Audio test -- loop playing a WAV file with SDL_QueueAudio
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h709 extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h588 #define SDL_QueueAudio SDL_QueueAudio_REAL macro
A DSDL_dynapi_procs.h619 SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return)
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c601 SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len) in SDL_QueueAudio() function

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