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Searched refs:SDL_RELEASED (Results 1 – 25 of 43) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_xboxone.c375 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleStatePacket()
376 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleStatePacket()
377 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleStatePacket()
378 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleStatePacket()
499 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleModePacket()
508 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1()
509 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1()
510 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1()
511 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1()
597 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV2()
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A DSDL_hidapi_xbox360w.c167 …tickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
168 …ckButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
169 …ckButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
171 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
172 …oystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
173 …ckButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
180 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
181 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
182 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
183 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket()
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A DSDL_hidapi_switch.c945 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState()
946 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState()
947 …stickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState()
949 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState()
1043 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState()
1044 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState()
1047 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState()
1126 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState()
1127 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState()
1131 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState()
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A DSDL_hidapi_xbox360.c570 …ateJoystickButton(guide_button_candidate.last_joystick, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED); in HIDAPI_DriverXbox360_PostUpdate()
820 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
821 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
822 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
823 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
963 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
964 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
965 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
966 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket()
1058 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED); in HIDAPI_DriverXbox360_UpdateOtherAPIs()
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A DSDL_hidapi_ps4.c363 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
364 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
365 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
366 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
417 …ckButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
419 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
420 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
421 …stickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
422 …tickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
437 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket()
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A DSDL_hidapi_steam.c1072 (ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1075 (ctx->m_state.ulButtons & STEAM_BUTTON_1_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1078 (ctx->m_state.ulButtons & STEAM_BUTTON_2_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1081 (ctx->m_state.ulButtons & STEAM_BUTTON_0_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1084 (ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1087 … (ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1090 (ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1107 (ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1110 (ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1113 (ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
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/AliOS-Things-master/components/SDL2/src/joystick/android/
A DSDL_sysjoystick.c254 SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED); in Android_OnPadUp()
256 SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button)); in Android_OnPadUp()
303 …joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
306 …tick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
309 …tick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
312 …ck, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c248 SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button); in WIN_CheckWParamMouseButton()
647 …ata->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEF… in WIN_WindowProc()
648 …ata->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIG… in WIN_WindowProc()
649 …ata->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MID… in WIN_WindowProc()
650 …ta->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1); in WIN_WindowProc()
651 …ta->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2); in WIN_WindowProc()
728 keyboardState[code] == SDL_RELEASED) { in WIN_WindowProc()
731 SDL_SendKeyboardKey(SDL_RELEASED, code); in WIN_WindowProc()
1188 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); in WIN_PumpEvents()
1191 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT); in WIN_PumpEvents()
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bkeyboard.cc50 keystate[i] = SDL_RELEASED; in HAIKU_InitOSKeymap()
174 return SDL_RELEASED; in HAIKU_GetKeyState()
A DSDL_BWin.h333 _MouseButtonEvent(buttons, SDL_RELEASED); in DispatchMessage()
369 _KeyEvent(key, NULL, 0, SDL_RELEASED); in DispatchMessage()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_events.c204 SDL_RELEASED, in ProcessWindowEvent()
250 SDL_SendKeyboardKey_ex(0, SDL_RELEASED, keysym.scancode); in ProcessWindowEvent()
385 SDL_SendKeyboardKey_ex(kbd_idx, SDL_RELEASED, keysym.scancode); in ProcessInputEvent()
397 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 1); in ProcessInputEvent()
399 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 2); in ProcessInputEvent()
401 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 3); in ProcessInputEvent()
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclevents.c357 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, SDL_NACL_translate_mouse_button(dr… in NACL_PumpEvents()
388 …SDL_SendKeyboardKey(SDL_RELEASED, SDL_NACL_translate_keycode(driverdata->ppb_keyboard_input_event-… in NACL_PumpEvents()
/AliOS-Things-master/components/SDL2/src/video/psp/
A DSDL_pspevents.c103 … SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap_psp[i].sym)); in PSP_PumpEvents()
127 … SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap[raw])); in PSP_PumpEvents()
/AliOS-Things-master/components/SDL2/src/video/qnx/
A Dkeyboard.c131 SDL_SendKeyboardKey(SDL_RELEASED, scancode); in handleKeyboardEvent()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoakeyboard.m209 SDL_SendKeyboardKey(SDL_RELEASED, scancode);
238 SDL_SendKeyboardKey(SDL_RELEASED, scancode);
309 SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
320 SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
323 SDL_SendKeyboardKey(SDL_RELEASED, right_scancode);
589 SDL_SendKeyboardKey(SDL_RELEASED, code);
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c247 SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED); in ResetOutput()
293 state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; in HandleJoystickAxis()
295 state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; in HandleJoystickAxis()
361 SDL_PrivateGameControllerButton(gamecontroller, button, SDL_RELEASED); in RecenterGameController()
1917 return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton()
1922 return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton()
1929 return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton()
1933 return SDL_RELEASED; in SDL_GameControllerGetButton()
2245 case SDL_RELEASED: in SDL_PrivateGameControllerButton()
2326 … SDL_PrivateGameControllerButton(controllerlist, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED); in SDL_GameControllerHandleDelayedGuideButton()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_keyboard.c587 SDL_SendKeyboardKey(SDL_RELEASED, scancode); in SDL_ResetKeyboard()
707 case SDL_RELEASED: in SDL_SendKeyboardKeyInternal()
827 SDL_SendKeyboardKeyInternal(KEYBOARD_AUTORELEASE, SDL_RELEASED, scancode); in SDL_ReleaseAutoReleaseKeys()
A DSDL_mouse.c195 SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, i);
519 case SDL_RELEASED:
579 if (window && state == SDL_RELEASED) {
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidmouse.c246 SDL_SendMouseButton(window, 0, SDL_RELEASED, button); in Android_OnMouse()
A DSDL_androidkeyboard.c348 return SDL_SendKeyboardKey(SDL_RELEASED, TranslateKeycode(keycode)); in Android_OnKeyUp()
/AliOS-Things-master/components/SDL2/src/joystick/psp/
A DSDL_sysjoystick.c219 SDL_PRESSED : SDL_RELEASED); in SDL_SYS_JoystickUpdate()
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitview.m312 SDL_SendMouseButton(sdlwindow, 0, SDL_RELEASED, button);
425 SDL_SendKeyboardKey(SDL_RELEASED, scancode);
434 SDL_SendKeyboardKey(SDL_RELEASED, scancode);
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_xinputjoystick.c435 …oystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); in UpdateXInputJoystickState_OLD()
462 …oystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); in UpdateXInputJoystickState()
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtkeyboard.cpp365 SDL_SendKeyboardKey(SDL_RELEASED, sdlScancode);
A DSDL_winrtpointerinput.cpp276 SDL_SendMouseButton(window, 0, SDL_RELEASED, button);

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