/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_xboxone.c | 375 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleStatePacket() 376 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleStatePacket() 377 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleStatePacket() 378 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleStatePacket() 499 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOne_HandleModePacket() 508 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1() 509 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1() 510 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1() 511 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1() 597 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV2() [all …]
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A D | SDL_hidapi_xbox360w.c | 167 …tickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 168 …ckButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 169 …ckButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 171 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 172 …oystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 173 …ckButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 180 …ystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 181 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 182 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() 183 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360W_HandleStatePacket() [all …]
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A D | SDL_hidapi_switch.c | 945 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState() 946 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState() 947 …stickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState() 949 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleInputOnlyControllerState() 1043 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState() 1044 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState() 1047 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleSimpleControllerState() 1126 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState() 1127 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState() 1131 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HandleFullControllerState() [all …]
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A D | SDL_hidapi_xbox360.c | 570 …ateJoystickButton(guide_button_candidate.last_joystick, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED); in HIDAPI_DriverXbox360_PostUpdate() 820 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 821 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 822 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 823 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 963 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 964 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 965 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 966 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverXbox360_HandleStatePacket() 1058 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED); in HIDAPI_DriverXbox360_UpdateOtherAPIs() [all …]
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A D | SDL_hidapi_ps4.c | 363 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 364 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 365 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 366 …ivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 417 …ckButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 419 …teJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 420 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 421 …stickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 422 …tickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() 437 …eJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverPS4_HandleStatePacket() [all …]
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A D | SDL_hidapi_steam.c | 1072 (ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1075 (ctx->m_state.ulButtons & STEAM_BUTTON_1_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1078 (ctx->m_state.ulButtons & STEAM_BUTTON_2_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1081 (ctx->m_state.ulButtons & STEAM_BUTTON_0_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1084 (ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1087 … (ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1090 (ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1107 (ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1110 (ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() 1113 (ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice() [all …]
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/AliOS-Things-master/components/SDL2/src/joystick/android/ |
A D | SDL_sysjoystick.c | 254 SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED); in Android_OnPadUp() 256 SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button)); in Android_OnPadUp() 303 …joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat() 306 …tick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat() 309 …tick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat() 312 …ck, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); in Android_OnHat()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 248 SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button); in WIN_CheckWParamMouseButton() 647 …ata->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEF… in WIN_WindowProc() 648 …ata->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIG… in WIN_WindowProc() 649 …ata->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MID… in WIN_WindowProc() 650 …ta->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1); in WIN_WindowProc() 651 …ta->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2); in WIN_WindowProc() 728 keyboardState[code] == SDL_RELEASED) { in WIN_WindowProc() 731 SDL_SendKeyboardKey(SDL_RELEASED, code); in WIN_WindowProc() 1188 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); in WIN_PumpEvents() 1191 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT); in WIN_PumpEvents()
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/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_bkeyboard.cc | 50 keystate[i] = SDL_RELEASED; in HAIKU_InitOSKeymap() 174 return SDL_RELEASED; in HAIKU_GetKeyState()
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A D | SDL_BWin.h | 333 _MouseButtonEvent(buttons, SDL_RELEASED); in DispatchMessage() 369 _KeyEvent(key, NULL, 0, SDL_RELEASED); in DispatchMessage()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_events.c | 204 SDL_RELEASED, in ProcessWindowEvent() 250 SDL_SendKeyboardKey_ex(0, SDL_RELEASED, keysym.scancode); in ProcessWindowEvent() 385 SDL_SendKeyboardKey_ex(kbd_idx, SDL_RELEASED, keysym.scancode); in ProcessInputEvent() 397 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 1); in ProcessInputEvent() 399 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 2); in ProcessInputEvent() 401 SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 3); in ProcessInputEvent()
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/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclevents.c | 357 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, SDL_NACL_translate_mouse_button(dr… in NACL_PumpEvents() 388 …SDL_SendKeyboardKey(SDL_RELEASED, SDL_NACL_translate_keycode(driverdata->ppb_keyboard_input_event-… in NACL_PumpEvents()
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/AliOS-Things-master/components/SDL2/src/video/psp/ |
A D | SDL_pspevents.c | 103 … SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap_psp[i].sym)); in PSP_PumpEvents() 127 … SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap[raw])); in PSP_PumpEvents()
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/AliOS-Things-master/components/SDL2/src/video/qnx/ |
A D | keyboard.c | 131 SDL_SendKeyboardKey(SDL_RELEASED, scancode); in handleKeyboardEvent()
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoakeyboard.m | 209 SDL_SendKeyboardKey(SDL_RELEASED, scancode); 238 SDL_SendKeyboardKey(SDL_RELEASED, scancode); 309 SDL_SendKeyboardKey(SDL_RELEASED, left_scancode); 320 SDL_SendKeyboardKey(SDL_RELEASED, left_scancode); 323 SDL_SendKeyboardKey(SDL_RELEASED, right_scancode); 589 SDL_SendKeyboardKey(SDL_RELEASED, code);
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_gamecontroller.c | 247 SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED); in ResetOutput() 293 state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; in HandleJoystickAxis() 295 state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; in HandleJoystickAxis() 361 SDL_PrivateGameControllerButton(gamecontroller, button, SDL_RELEASED); in RecenterGameController() 1917 return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton() 1922 return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton() 1929 return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED; in SDL_GameControllerGetButton() 1933 return SDL_RELEASED; in SDL_GameControllerGetButton() 2245 case SDL_RELEASED: in SDL_PrivateGameControllerButton() 2326 … SDL_PrivateGameControllerButton(controllerlist, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED); in SDL_GameControllerHandleDelayedGuideButton()
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/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_keyboard.c | 587 SDL_SendKeyboardKey(SDL_RELEASED, scancode); in SDL_ResetKeyboard() 707 case SDL_RELEASED: in SDL_SendKeyboardKeyInternal() 827 SDL_SendKeyboardKeyInternal(KEYBOARD_AUTORELEASE, SDL_RELEASED, scancode); in SDL_ReleaseAutoReleaseKeys()
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A D | SDL_mouse.c | 195 SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, i); 519 case SDL_RELEASED: 579 if (window && state == SDL_RELEASED) {
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/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 246 SDL_SendMouseButton(window, 0, SDL_RELEASED, button); in Android_OnMouse()
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A D | SDL_androidkeyboard.c | 348 return SDL_SendKeyboardKey(SDL_RELEASED, TranslateKeycode(keycode)); in Android_OnKeyUp()
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/AliOS-Things-master/components/SDL2/src/joystick/psp/ |
A D | SDL_sysjoystick.c | 219 SDL_PRESSED : SDL_RELEASED); in SDL_SYS_JoystickUpdate()
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitview.m | 312 SDL_SendMouseButton(sdlwindow, 0, SDL_RELEASED, button); 425 SDL_SendKeyboardKey(SDL_RELEASED, scancode); 434 SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_xinputjoystick.c | 435 …oystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); in UpdateXInputJoystickState_OLD() 462 …oystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); in UpdateXInputJoystickState()
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtkeyboard.cpp | 365 SDL_SendKeyboardKey(SDL_RELEASED, sdlScancode);
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A D | SDL_winrtpointerinput.cpp | 276 SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
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