Searched refs:SDL_RENDERCMD_COPY_EX (Results 1 – 11 of 11) sorted by relevance
77 SDL_RENDERCMD_COPY_EX enumerator
194 case SDL_RENDERCMD_COPY_EX: in DebugLogRenderCommands()537 SDL_RenderCommand *cmd = PrepQueueCmdDrawTexture(renderer, texture, SDL_RENDERCMD_COPY_EX); in QueueCmdCopyEx()
829 case SDL_RENDERCMD_COPY_EX: { in PSP_RunCommandQueue()
1122 const SDL_bool is_copy_ex = (cmd->command == SDL_RENDERCMD_COPY_EX); in SetDrawState()1414 case SDL_RENDERCMD_COPY_EX: { in D3D_RunCommandQueue()
729 case SDL_RENDERCMD_COPY_EX: { in SW_RunCommandQueue()
948 const SDL_bool is_copy_ex = (cmd->command == SDL_RENDERCMD_COPY_EX); in SetDrawState()1324 case SDL_RENDERCMD_COPY_EX: { in GLES2_RunCommandQueue()
817 case SDL_RENDERCMD_COPY_EX: in DirectFB_RunCommandQueue()
938 case SDL_RENDERCMD_COPY_EX: { in GLES_RunCommandQueue()
1304 case SDL_RENDERCMD_COPY_EX: { in GL_RunCommandQueue()
2299 case SDL_RENDERCMD_COPY_EX: { in D3D11_RunCommandQueue()
1454 case SDL_RENDERCMD_COPY_EX: {
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