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Searched refs:SDL_RenderCommand (Results 1 – 11 of 11) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_sysrender.h80 typedef struct SDL_RenderCommand struct
104 struct SDL_RenderCommand *next; argument
105 } SDL_RenderCommand; typedef
117 int (*QueueSetViewport) (SDL_Renderer * renderer, SDL_RenderCommand *cmd);
118 int (*QueueSetDrawColor) (SDL_Renderer * renderer, SDL_RenderCommand *cmd);
123 int (*QueueFillRects) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects,
125 int (*QueueCopy) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
127 int (*QueueCopyEx) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
209 SDL_RenderCommand *render_commands;
210 SDL_RenderCommand *render_commands_tail;
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A DSDL_render.c118 DebugLogRenderCommands(const SDL_RenderCommand *cmd) in DebugLogRenderCommands()
296 static SDL_RenderCommand *
299 SDL_RenderCommand *retval = NULL; in AllocateRenderCommand()
330 SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); in QueueCmdSetViewport()
402 SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); in QueueCmdClear()
432 static SDL_RenderCommand *
436 SDL_RenderCommand *cmd = NULL; in PrepQueueCmdDrawSolid()
496 static SDL_RenderCommand *
500 SDL_RenderCommand *cmd = NULL; in PrepQueueCmdDrawTexture()
3209 SDL_RenderCommand *cmd; in SDL_DestroyRenderer()
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/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c201 SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in SW_QueueSetViewport()
207 SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int … in SW_QueueDrawPoints()
236 SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int cou… in SW_QueueFillRects()
270 SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopy()
307 SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopyEx()
565 PrepTextureForCopy(const SDL_RenderCommand *cmd) in PrepTextureForCopy()
612 SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) in SW_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c444 PSP_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in PSP_QueueSetViewport()
450 PSP_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int… in PSP_QueueDrawPoints()
471 PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int co… in PSP_QueueFillRects()
498 PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopy()
585 PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopyEx()
692 PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsiz… in PSP_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c540 GLES_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in GLES_QueueSetViewport()
546 GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, in… in GLES_QueueDrawPoints()
565 GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int c… in GLES_QueueFillRects()
596 GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES_QueueCopy()
646 GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES_QueueCopyEx()
718 SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd) in SetDrawState()
811 SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd) in SetCopyState()
824 GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsi… in GLES_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c214 PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd) in PrepareDraw()
598 DirectFB_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in DirectFB_QueueSetViewport()
604 DirectFB_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,… in DirectFB_QueueDrawPoints()
619 DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, i… in DirectFB_QueueFillRects()
634 DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in DirectFB_QueueCopy()
652 DirectFB_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in DirectFB_QueueCopyEx()
661 DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t ve… in DirectFB_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c827 GL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in GL_QueueSetViewport()
833 GL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int … in GL_QueueDrawPoints()
852 GL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int cou… in GL_QueueFillRects()
874 GL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GL_QueueCopy()
915 GL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GL_QueueCopyEx()
975 SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader) in SetDrawState()
1046 SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd) in SetCopyState()
1118 GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) in GL_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c762 GLES2_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in GLES2_QueueSetViewport()
768 GLES2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, i… in GLES2_QueueDrawPoints()
787 GLES2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … in GLES2_QueueFillRects()
818 GLES2_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES2_QueueCopy()
863 GLES2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES2_QueueCopyEx()
945 SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_ImageSource imgsrc) in SetDrawState()
1085 SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd) in SetCopyState()
1199 GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts… in GLES2_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c805 D3D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in D3D_QueueSetViewport()
811 D3D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int… in D3D_QueueDrawPoints()
835 D3D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int co… in D3D_QueueFillRects()
881 D3D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D_QueueCopy()
942 D3D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D_QueueCopyEx()
1119 SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd) in SetDrawState()
1227 D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsiz… in D3D_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1562 D3D11_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in D3D11_QueueSetViewport()
1568 D3D11_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, i… in D3D11_QueueDrawPoints()
1600 D3D11_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … in D3D11_QueueFillRects()
1665 D3D11_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D11_QueueCopy()
1732 D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D11_QueueCopyEx()
2013 D3D11_SetDrawState(SDL_Renderer * renderer, const SDL_RenderCommand *cmd, ID3D11PixelShader * shade… in D3D11_SetDrawState()
2121 D3D11_SetCopyState(SDL_Renderer * renderer, const SDL_RenderCommand *cmd, const Float4X4 *matrix) in D3D11_SetCopyState()
2203 D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts… in D3D11_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m995 METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
1020 METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
1035 METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, i…
1048 METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int …
1086 METAL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
1125 METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
1225 SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction …
1290 SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t constants_offset,
1318 METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts…

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