/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_sysrender.h | 80 typedef struct SDL_RenderCommand struct 104 struct SDL_RenderCommand *next; argument 105 } SDL_RenderCommand; typedef 117 int (*QueueSetViewport) (SDL_Renderer * renderer, SDL_RenderCommand *cmd); 118 int (*QueueSetDrawColor) (SDL_Renderer * renderer, SDL_RenderCommand *cmd); 123 int (*QueueFillRects) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, 125 int (*QueueCopy) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, 127 int (*QueueCopyEx) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, 209 SDL_RenderCommand *render_commands; 210 SDL_RenderCommand *render_commands_tail; [all …]
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A D | SDL_render.c | 118 DebugLogRenderCommands(const SDL_RenderCommand *cmd) in DebugLogRenderCommands() 296 static SDL_RenderCommand * 299 SDL_RenderCommand *retval = NULL; in AllocateRenderCommand() 330 SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); in QueueCmdSetViewport() 402 SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); in QueueCmdClear() 432 static SDL_RenderCommand * 436 SDL_RenderCommand *cmd = NULL; in PrepQueueCmdDrawSolid() 496 static SDL_RenderCommand * 500 SDL_RenderCommand *cmd = NULL; in PrepQueueCmdDrawTexture() 3209 SDL_RenderCommand *cmd; in SDL_DestroyRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 201 SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in SW_QueueSetViewport() 207 SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int … in SW_QueueDrawPoints() 236 SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int cou… in SW_QueueFillRects() 270 SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopy() 307 SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopyEx() 565 PrepTextureForCopy(const SDL_RenderCommand *cmd) in PrepTextureForCopy() 612 SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) in SW_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 444 PSP_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in PSP_QueueSetViewport() 450 PSP_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int… in PSP_QueueDrawPoints() 471 PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int co… in PSP_QueueFillRects() 498 PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopy() 585 PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopyEx() 692 PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsiz… in PSP_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 540 GLES_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in GLES_QueueSetViewport() 546 GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, in… in GLES_QueueDrawPoints() 565 GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int c… in GLES_QueueFillRects() 596 GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES_QueueCopy() 646 GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES_QueueCopyEx() 718 SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd) in SetDrawState() 811 SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd) in SetCopyState() 824 GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsi… in GLES_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 214 PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd) in PrepareDraw() 598 DirectFB_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in DirectFB_QueueSetViewport() 604 DirectFB_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,… in DirectFB_QueueDrawPoints() 619 DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, i… in DirectFB_QueueFillRects() 634 DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in DirectFB_QueueCopy() 652 DirectFB_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in DirectFB_QueueCopyEx() 661 DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t ve… in DirectFB_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 827 GL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in GL_QueueSetViewport() 833 GL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int … in GL_QueueDrawPoints() 852 GL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int cou… in GL_QueueFillRects() 874 GL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GL_QueueCopy() 915 GL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GL_QueueCopyEx() 975 SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader) in SetDrawState() 1046 SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd) in SetCopyState() 1118 GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) in GL_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 762 GLES2_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in GLES2_QueueSetViewport() 768 GLES2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, i… in GLES2_QueueDrawPoints() 787 GLES2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … in GLES2_QueueFillRects() 818 GLES2_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES2_QueueCopy() 863 GLES2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES2_QueueCopyEx() 945 SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_ImageSource imgsrc) in SetDrawState() 1085 SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd) in SetCopyState() 1199 GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts… in GLES2_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 805 D3D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in D3D_QueueSetViewport() 811 D3D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int… in D3D_QueueDrawPoints() 835 D3D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int co… in D3D_QueueFillRects() 881 D3D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D_QueueCopy() 942 D3D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D_QueueCopyEx() 1119 SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd) in SetDrawState() 1227 D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsiz… in D3D_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1562 D3D11_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in D3D11_QueueSetViewport() 1568 D3D11_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, i… in D3D11_QueueDrawPoints() 1600 D3D11_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … in D3D11_QueueFillRects() 1665 D3D11_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D11_QueueCopy() 1732 D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D11_QueueCopyEx() 2013 D3D11_SetDrawState(SDL_Renderer * renderer, const SDL_RenderCommand *cmd, ID3D11PixelShader * shade… in D3D11_SetDrawState() 2121 D3D11_SetCopyState(SDL_Renderer * renderer, const SDL_RenderCommand *cmd, const Float4X4 *matrix) in D3D11_SetCopyState() 2203 D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts… in D3D11_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 995 METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) 1020 METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd) 1035 METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, i… 1048 METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … 1086 METAL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, 1125 METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, 1225 SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction … 1290 SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t constants_offset, 1318 METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t verts…
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