/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 238 SDL_SendMouseButton(window, 0, SDL_PRESSED, button); in Android_OnMouse() 246 SDL_SendMouseButton(window, 0, SDL_RELEASED, button); in Android_OnMouse()
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtpointerinput.cpp | 228 SDL_SendMouseButton(window, 0, SDL_PRESSED, button); 276 SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
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/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclevents.c | 354 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, SDL_NACL_translate_mouse_button(dri… in NACL_PumpEvents() 357 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, SDL_NACL_translate_mouse_button(dr… in NACL_PumpEvents()
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/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_mouse_c.h | 129 extern int SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button);
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A D | SDL_touch.c | 272 … SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT); in SDL_SendTouch() 276 … SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT); in SDL_SendTouch()
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A D | SDL_mouse.c | 195 SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, i); 594 SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button) function
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 246 SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button); in WIN_CheckWParamMouseButton() 248 SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button); in WIN_CheckWParamMouseButton() 647 …SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_REL… in WIN_WindowProc() 648 …SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_REL… in WIN_WindowProc() 649 …SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_REL… in WIN_WindowProc() 650 …SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RE… in WIN_WindowProc() 651 …SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RE… in WIN_WindowProc()
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/AliOS-Things-master/components/SDL2/src/core/alios/ |
A D | SDL_evdev.c | 131 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in uinput_callback() 139 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in uinput_callback()
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/AliOS-Things-master/components/SDL2/src/main/haiku/ |
A D | SDL_BApp.h | 270 SDL_SendMouseButton(win, 0, state, button); in _HandleMouseButton()
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/AliOS-Things-master/components/SDL2/src/core/linux/ |
A D | SDL_evdev.c | 273 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll() 275 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll()
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitview.m | 259 SDL_SendMouseButton(sdlwindow, 0, SDL_PRESSED, button); 312 SDL_SendMouseButton(sdlwindow, 0, SDL_RELEASED, button);
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_events.c | 44 #define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button) 49 #define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button)
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/AliOS-Things-master/components/SDL2/src/video/emscripten/ |
A D | SDL_emscriptenevents.c | 374 SDL_SendMouseButton(window_data->window, 0, sdl_button_state, sdl_button); in Emscripten_HandleMouseButton()
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/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11events.c | 1172 SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button); in X11_DispatchEvent() 1191 SDL_SendMouseButton(data->window, 0, SDL_RELEASED, button); in X11_DispatchEvent()
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/AliOS-Things-master/components/SDL2/src/video/wayland/ |
A D | SDL_waylandevents.c | 370 SDL_SendMouseButton(window->sdlwindow, 0, in pointer_handle_button_common()
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