/AliOS-Things-master/components/SDL2/test/ |
A D | testcustomcursor.c | 77 SDL_SetColorKey(surface, 1, *(Uint8 *) surface->pixels); in init_color_cursor() 81 SDL_SetColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF); in init_color_cursor() 84 SDL_SetColorKey(surface, 1, *(Uint16 *)surface->pixels); in init_color_cursor() 87 SDL_SetColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF); in init_color_cursor() 90 SDL_SetColorKey(surface, 1, *(Uint32 *)surface->pixels); in init_color_cursor()
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A D | testspriteminimal.c | 61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite() 65 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 69 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite() 72 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 76 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
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A D | testscale.c | 65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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A D | testrendercopyex.c | 63 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 67 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 74 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 78 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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A D | testviewport.c | 61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite() 65 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 69 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite() 72 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 76 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
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A D | testrendertarget.c | 64 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 68 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 72 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 75 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 79 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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A D | testsprite2.c | 77 SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels); in LoadSprite() 81 SDL_SetColorKey(temp, 1, (*(Uint16 *) temp->pixels) & 0x00007FFF); in LoadSprite() 84 SDL_SetColorKey(temp, 1, *(Uint16 *) temp->pixels); in LoadSprite() 87 SDL_SetColorKey(temp, 1, (*(Uint32 *) temp->pixels) & 0x00FFFFFF); in LoadSprite() 90 SDL_SetColorKey(temp, 1, *(Uint32 *) temp->pixels); in LoadSprite()
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A D | testautomation_surface.c | 131 ret = SDL_SetColorKey(face, SDL_FALSE, 0); in _testBlitBlendMode() 279 ret = SDL_SetColorKey(face, SDL_RLEACCEL, *(Uint8 *) face->pixels); in surface_testSurfaceConversion() 350 ret = SDL_SetColorKey(face, SDL_RLEACCEL, *(Uint8 *) face->pixels); in surface_testCompleteSurfaceConversion()
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A D | testnative.c | 67 SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels); in LoadSprite()
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A D | testgamecontroller.c | 84 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels); in LoadTexture()
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A D | controllermap.c | 177 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | SDL_rotozoom.c | 1100 SDL_SetColorKey(src, 0, 0); in rotozoomSurfaceXY() 1105 SDL_SetColorKey(src, SDL_SRCCOLORKEY, colorkey); in rotozoomSurfaceXY() 1202 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in rotozoomSurfaceXY() 1217 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in rotozoomSurfaceXY() 1292 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in rotozoomSurfaceXY() 1306 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in rotozoomSurfaceXY() 1509 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in zoomSurface() 1681 result = SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in shrinkSurface()
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_rotate.c | 475 SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); in SDLgfx_rotateSurface() 489 SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); in SDLgfx_rotateSurface()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_surface.h | 249 extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_surface.c | 253 SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key) in SDL_SetColorKey() function 409 SDL_SetColorKey(surface, 0, 0); in SDL_ConvertColorkeyToAlpha() 1125 SDL_SetColorKey(convert, 1, surface->map->info.colorkey); in SDL_ConvertSurface() 1171 SDL_SetColorKey(convert, 1, converted_colorkey); in SDL_ConvertSurface()
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/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG_tga.c | 236 SDL_SetColorKey(img, SDL_TRUE, ckey); in IMG_LoadTGA_RW()
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A D | IMG_lbm.c | 257 SDL_SetColorKey( Image, SDL_TRUE, bmhd.tcolor ); in IMG_LoadLBM_RW()
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A D | IMG_xpm.c | 1121 SDL_SetColorKey(image, SDL_TRUE, pixel); in load_xpm()
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A D | IMG_gif.c | 280 SDL_SetColorKey(image, SDL_TRUE, state.Gif89.transparent); in IMG_LoadGIF_RW()
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A D | IMG_png.c | 408 SDL_SetColorKey(surface, SDL_TRUE, ckey); in IMG_LoadPNG_RW()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 453 #define SDL_SetColorKey SDL_SetColorKey_REAL macro
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A D | SDL_dynapi_procs.h | 482 SDL_DYNAPI_PROC(int,SDL_SetColorKey,(SDL_Surface *a, int b, Uint32 c),(a,b,c),return)
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/AliOS-Things-master/components/SDL2/src/test/ |
A D | SDL_test_common.c | 782 SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels)); in SDLTest_LoadIcon()
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/AliOS-Things-master/components/SDL2/src/ttf/ |
A D | SDL_ttf.c | 1434 SDL_SetColorKey(textbuf, SDL_TRUE, 0); in TTF_RenderUTF8_Solid()
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