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Searched refs:SDL_SetColorKey (Results 1 – 24 of 24) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestcustomcursor.c77 SDL_SetColorKey(surface, 1, *(Uint8 *) surface->pixels); in init_color_cursor()
81 SDL_SetColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF); in init_color_cursor()
84 SDL_SetColorKey(surface, 1, *(Uint16 *)surface->pixels); in init_color_cursor()
87 SDL_SetColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF); in init_color_cursor()
90 SDL_SetColorKey(surface, 1, *(Uint32 *)surface->pixels); in init_color_cursor()
A Dtestspriteminimal.c61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite()
65 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
69 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite()
72 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
76 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
A Dtestscale.c65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
A Dtestrendercopyex.c63 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
67 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
74 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
78 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
A Dtestviewport.c61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite()
65 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
69 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite()
72 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
76 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
A Dtestrendertarget.c64 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
68 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
72 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
75 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
79 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
A Dtestsprite2.c77 SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels); in LoadSprite()
81 SDL_SetColorKey(temp, 1, (*(Uint16 *) temp->pixels) & 0x00007FFF); in LoadSprite()
84 SDL_SetColorKey(temp, 1, *(Uint16 *) temp->pixels); in LoadSprite()
87 SDL_SetColorKey(temp, 1, (*(Uint32 *) temp->pixels) & 0x00FFFFFF); in LoadSprite()
90 SDL_SetColorKey(temp, 1, *(Uint32 *) temp->pixels); in LoadSprite()
A Dtestautomation_surface.c131 ret = SDL_SetColorKey(face, SDL_FALSE, 0); in _testBlitBlendMode()
279 ret = SDL_SetColorKey(face, SDL_RLEACCEL, *(Uint8 *) face->pixels); in surface_testSurfaceConversion()
350 ret = SDL_SetColorKey(face, SDL_RLEACCEL, *(Uint8 *) face->pixels); in surface_testCompleteSurfaceConversion()
A Dtestnative.c67 SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels); in LoadSprite()
A Dtestgamecontroller.c84 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels); in LoadTexture()
A Dcontrollermap.c177 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
/AliOS-Things-master/components/SDL2/src/gfx/
A DSDL_rotozoom.c1100 SDL_SetColorKey(src, 0, 0); in rotozoomSurfaceXY()
1105 SDL_SetColorKey(src, SDL_SRCCOLORKEY, colorkey); in rotozoomSurfaceXY()
1202 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in rotozoomSurfaceXY()
1217 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in rotozoomSurfaceXY()
1292 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in rotozoomSurfaceXY()
1306 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in rotozoomSurfaceXY()
1509 SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in zoomSurface()
1681 result = SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, _colorkey(rz_src)); in shrinkSurface()
/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_rotate.c475 SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); in SDLgfx_rotateSurface()
489 SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); in SDLgfx_rotateSurface()
/AliOS-Things-master/components/SDL2/include/
A DSDL_surface.h249 extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c253 SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key) in SDL_SetColorKey() function
409 SDL_SetColorKey(surface, 0, 0); in SDL_ConvertColorkeyToAlpha()
1125 SDL_SetColorKey(convert, 1, surface->map->info.colorkey); in SDL_ConvertSurface()
1171 SDL_SetColorKey(convert, 1, converted_colorkey); in SDL_ConvertSurface()
/AliOS-Things-master/components/SDL2/src/image/
A DIMG_tga.c236 SDL_SetColorKey(img, SDL_TRUE, ckey); in IMG_LoadTGA_RW()
A DIMG_lbm.c257 SDL_SetColorKey( Image, SDL_TRUE, bmhd.tcolor ); in IMG_LoadLBM_RW()
A DIMG_xpm.c1121 SDL_SetColorKey(image, SDL_TRUE, pixel); in load_xpm()
A DIMG_gif.c280 SDL_SetColorKey(image, SDL_TRUE, state.Gif89.transparent); in IMG_LoadGIF_RW()
A DIMG_png.c408 SDL_SetColorKey(surface, SDL_TRUE, ckey); in IMG_LoadPNG_RW()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h453 #define SDL_SetColorKey SDL_SetColorKey_REAL macro
A DSDL_dynapi_procs.h482 SDL_DYNAPI_PROC(int,SDL_SetColorKey,(SDL_Surface *a, int b, Uint32 c),(a,b,c),return)
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c782 SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels)); in SDLTest_LoadIcon()
/AliOS-Things-master/components/SDL2/src/ttf/
A DSDL_ttf.c1434 SDL_SetColorKey(textbuf, SDL_TRUE, 0); in TTF_RenderUTF8_Solid()

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