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Searched refs:SDL_SetRenderDrawColor (Results 1 – 25 of 30) sorted by relevance

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/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_render.c128 ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
139 ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
164 ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
170 ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
231 ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 ); in render_testPrimitivesBlend()
244 ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 ); in render_testPrimitivesBlend()
257 ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 ); in render_testPrimitivesBlend()
270 ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 ); in render_testPrimitivesBlend()
323 ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 ); in render_testPrimitivesBlend()
794 ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 ); in _hasDrawColor()
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A Dtestintersections.c74 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawPoints()
113 SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); in DrawLines()
157 SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255); in DrawRects()
166 SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255); in DrawRectLineIntersections()
190 SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255); in DrawRectRectIntersections()
249 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in loop()
332 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestviewport.c103 SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF); in DrawOnViewport()
107 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); in DrawOnViewport()
114 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); in DrawOnViewport()
121 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF); in DrawOnViewport()
126 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); in DrawOnViewport()
248 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestdrawchessboard.c46 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF); in DrawChessBoard()
72 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in loop()
130 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in main()
A Dtestrelative.c33 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in DrawRects()
56 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF); in loop()
100 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestdraw2.c72 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawPoints()
115 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawLines()
167 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawRects()
192 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in loop()
273 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestjoystick.c106 SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE); in loop()
196 SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE); in loop()
203 SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE); in loop()
232 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE); in loop()
294 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); in main()
A Dtestaudiocapture.c53 SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); in loop()
55 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in loop()
109 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); in main()
A Dtestsprite2.c155 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites()
159 SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF); in MoveSprites()
166 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); in MoveSprites()
173 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in MoveSprites()
200 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); in MoveSprites()
362 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestnative.c96 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites()
177 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
217 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestoffscreen.c40 SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF); in draw()
48 SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF); in draw()
A Dtestrendertarget.c116 SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x80); in DrawComposite()
120 SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00); in DrawComposite()
141 SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00); in DrawComposite()
165 SDL_SetRenderDrawColor(s->renderer, 0xff, 0x00, 0x00, 0x80); in DrawComposite()
A Dtesthittesting.c82 SDL_SetRenderDrawColor(renderer, 0, 0, 127, 255); in main()
84 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in main()
A Dtestime.c473 SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a); in _Redraw()
536 SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a); in _Redraw()
605 SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a); in _Redraw()
609 SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a); in _Redraw()
622 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); in Redraw()
698 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestdropfile.c66 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestautomation.c99 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in main()
A Dtestgamecontroller.c124 SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); in loop()
304 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); in main()
A Dtestwm2.c143 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestcustomcursor.c218 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
A Dtestspriteminimal.c103 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites()
A Dtestshape.c32 SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff); in render()
A Dtestyuv.c440 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in main()
/AliOS-Things-master/components/SDL2/src/image/unused/
A Dshowimage.c46 SDL_SetRenderDrawColor(renderer, col[i].r, col[i].g, col[i].b, col[i].a); in draw_background()
/AliOS-Things-master/components/ugraphics/src/
A Dugraphics.c131 return SDL_SetRenderDrawColor(renderer, color >> 24, in ugraphics_set_color()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h698 extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,

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