/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_render.c | 128 ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 139 ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 164 ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 170 ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 231 ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 ); in render_testPrimitivesBlend() 244 ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 ); in render_testPrimitivesBlend() 257 ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 ); in render_testPrimitivesBlend() 270 ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 ); in render_testPrimitivesBlend() 323 ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 ); in render_testPrimitivesBlend() 794 ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 ); in _hasDrawColor() [all …]
|
A D | testintersections.c | 74 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawPoints() 113 SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); in DrawLines() 157 SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255); in DrawRects() 166 SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255); in DrawRectLineIntersections() 190 SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255); in DrawRectRectIntersections() 249 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in loop() 332 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testviewport.c | 103 SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF); in DrawOnViewport() 107 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); in DrawOnViewport() 114 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); in DrawOnViewport() 121 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF); in DrawOnViewport() 126 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); in DrawOnViewport() 248 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testdrawchessboard.c | 46 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF); in DrawChessBoard() 72 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in loop() 130 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in main()
|
A D | testrelative.c | 33 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in DrawRects() 56 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF); in loop() 100 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testdraw2.c | 72 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawPoints() 115 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawLines() 167 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawRects() 192 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in loop() 273 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testjoystick.c | 106 SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE); in loop() 196 SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE); in loop() 203 SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE); in loop() 232 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE); in loop() 294 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); in main()
|
A D | testaudiocapture.c | 53 SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); in loop() 55 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in loop() 109 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); in main()
|
A D | testsprite2.c | 155 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites() 159 SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF); in MoveSprites() 166 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); in MoveSprites() 173 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in MoveSprites() 200 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); in MoveSprites() 362 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testnative.c | 96 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites() 177 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main() 217 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testoffscreen.c | 40 SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF); in draw() 48 SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF); in draw()
|
A D | testrendertarget.c | 116 SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x80); in DrawComposite() 120 SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00); in DrawComposite() 141 SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00); in DrawComposite() 165 SDL_SetRenderDrawColor(s->renderer, 0xff, 0x00, 0x00, 0x80); in DrawComposite()
|
A D | testhittesting.c | 82 SDL_SetRenderDrawColor(renderer, 0, 0, 127, 255); in main() 84 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); in main()
|
A D | testime.c | 473 SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a); in _Redraw() 536 SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a); in _Redraw() 605 SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a); in _Redraw() 609 SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a); in _Redraw() 622 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); in Redraw() 698 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testdropfile.c | 66 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testautomation.c | 99 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in main()
|
A D | testgamecontroller.c | 124 SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); in loop() 304 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); in main()
|
A D | testwm2.c | 143 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testcustomcursor.c | 218 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
|
A D | testspriteminimal.c | 103 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites()
|
A D | testshape.c | 32 SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff); in render()
|
A D | testyuv.c | 440 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in main()
|
/AliOS-Things-master/components/SDL2/src/image/unused/ |
A D | showimage.c | 46 SDL_SetRenderDrawColor(renderer, col[i].r, col[i].g, col[i].b, col[i].a); in draw_background()
|
/AliOS-Things-master/components/ugraphics/src/ |
A D | ugraphics.c | 131 return SDL_SetRenderDrawColor(renderer, color >> 24, in ugraphics_set_color()
|
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 698 extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|