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Searched refs:SDL_SetTextureBlendMode (Results 1 – 8 of 8) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestrendertarget.c110 SDL_SetTextureBlendMode(A, SDL_BLENDMODE_BLEND); in DrawComposite()
113 SDL_SetTextureBlendMode(B, SDL_BLENDMODE_BLEND); in DrawComposite()
135 SDL_SetTextureBlendMode(target, SDL_BLENDMODE_BLEND); in DrawComposite()
A Dtestautomation_render.c610 ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode ); in _testBlitBlendMode()
738 ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode ); in render_testBlitBlend()
A Dtestsprite2.c104 if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) { in LoadSprite()
A Dtestime.c308 SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND); in unifont_load_texture()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h363 extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c1280 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in SDL_CreateTextureFromSurface()
1283 SDL_SetTextureBlendMode(texture, blendMode); in SDL_CreateTextureFromSurface()
1376 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) in SDL_SetTextureBlendMode() function
1388 return SDL_SetTextureBlendMode(texture->native, blendMode); in SDL_SetTextureBlendMode()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h313 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL macro
A DSDL_dynapi_procs.h344 SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)

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