Searched refs:SDL_SetTextureBlendMode (Results 1 – 8 of 8) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testrendertarget.c | 110 SDL_SetTextureBlendMode(A, SDL_BLENDMODE_BLEND); in DrawComposite() 113 SDL_SetTextureBlendMode(B, SDL_BLENDMODE_BLEND); in DrawComposite() 135 SDL_SetTextureBlendMode(target, SDL_BLENDMODE_BLEND); in DrawComposite()
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A D | testautomation_render.c | 610 ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode ); in _testBlitBlendMode() 738 ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode ); in render_testBlitBlend()
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A D | testsprite2.c | 104 if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) { in LoadSprite()
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A D | testime.c | 308 SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND); in unifont_load_texture()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 363 extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 1280 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in SDL_CreateTextureFromSurface() 1283 SDL_SetTextureBlendMode(texture, blendMode); in SDL_CreateTextureFromSurface() 1376 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) in SDL_SetTextureBlendMode() function 1388 return SDL_SetTextureBlendMode(texture->native, blendMode); in SDL_SetTextureBlendMode()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 313 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL macro
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A D | SDL_dynapi_procs.h | 344 SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
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