Searched refs:SDL_ShouldIgnoreJoystick (Results 1 – 9 of 9) sorted by relevance
86 extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
1940 SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid) in SDL_ShouldIgnoreJoystick() function
284 if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) { in AddXInputDevice()
260 if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) { in RAWINPUT_GetDeviceDriver()
257 if (!ignore_joystick && SDL_ShouldIgnoreJoystick(name, guid)) { in IEventHandler_CRawGameControllerVtbl_InvokeAdded()
657 if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) { in EnumJoysticksCallback()
565 if (SDL_ShouldIgnoreJoystick(device->product, device->guid)) { in JoystickDeviceWasAddedCallback()
418 if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) { in HIDAPI_GetDeviceDriver()
220 if (SDL_ShouldIgnoreJoystick(name, *guid)) { in IsJoystick()
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