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Searched refs:SDL_THREAD_PRIORITY_HIGH (Results 1 – 10 of 10) sorted by relevance

/AliOS-Things-master/components/SDL2/src/thread/pthread/
A DSDL_systhread.c224 case SDL_THREAD_PRIORITY_HIGH: in SDL_SYS_SetThreadPriority()
266 if (priority == SDL_THREAD_PRIORITY_HIGH) { in SDL_SYS_SetThreadPriority()
275 if (priority == SDL_THREAD_PRIORITY_HIGH) { in SDL_SYS_SetThreadPriority()
/AliOS-Things-master/components/SDL2/src/core/linux/
A DSDL_threadprio.c241 } else if (sdlPriority == SDL_THREAD_PRIORITY_HIGH) { in SDL_LinuxSetThreadPriorityAndPolicy()
251 } else if (sdlPriority == SDL_THREAD_PRIORITY_HIGH) { in SDL_LinuxSetThreadPriorityAndPolicy()
/AliOS-Things-master/components/SDL2/src/thread/psp/
A DSDL_systhread.c99 } else if (priority == SDL_THREAD_PRIORITY_HIGH) { in SDL_SYS_SetThreadPriority()
/AliOS-Things-master/components/SDL2/src/thread/stdcpp/
A DSDL_systhread.cpp104 else if (priority == SDL_THREAD_PRIORITY_HIGH) { in SDL_SYS_SetThreadPriority()
/AliOS-Things-master/components/SDL2/test/
A Dtestthread.c40 case SDL_THREAD_PRIORITY_HIGH: return "SDL_THREAD_PRIORITY_HIGH"; in getprioritystr()
/AliOS-Things-master/components/SDL2/src/thread/windows/
A DSDL_systhread.c219 } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
/AliOS-Things-master/components/SDL2/include/
A DSDL_thread.h67 SDL_THREAD_PRIORITY_HIGH, enumerator
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_rumble.c60 SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH); in SDL_HIDAPI_RumbleThread()
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c808 SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH); in SDL_CaptureAudio()
/AliOS-Things-master/components/SDL2/src/audio/coreaudio/
A DSDL_coreaudio.m958 SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);

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