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Searched refs:SDL_TOUCH_MOUSEID (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/events/
A DSDL_touch.c271 SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y); in SDL_SendTouch()
272 … SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT); in SDL_SendTouch()
276 … SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT); in SDL_SendTouch()
385 SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y); in SDL_SendTouchMotion()
A DSDL_mouse.c297 …if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate, (mouseID == SDL_TOUCH_MOUSEID) ? SDL_F…
330 if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
341 if (mouseID == SDL_TOUCH_MOUSEID) {
346 if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
389 if (mouseID == SDL_TOUCH_MOUSEID && !mouse->buttonstate) {
445 mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE;
492 if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
508 if (mouseID == SDL_TOUCH_MOUSEID) {
/AliOS-Things-master/components/SDL2/include/
A DSDL_touch.h61 #define SDL_TOUCH_MOUSEID ((Uint32)-1) macro
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c686 … SDL_SendMouseMotion(data->window, SDL_TOUCH_MOUSEID, 0, cursorPos.x, cursorPos.y); in WIN_WindowProc()

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