/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 137 struct SDL_Texture; 138 typedef struct SDL_Texture SDL_Texture; typedef 285 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 468 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 498 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 520 SDL_Texture *texture); 871 SDL_Texture * texture, 891 SDL_Texture * texture, 1013 SDL_Texture * texture, [all …]
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A D | SDL_test_common.h | 85 SDL_Texture **targets;
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_sysrender.h | 36 struct SDL_Texture struct 51 SDL_Texture *native; argument 62 SDL_Texture *prev; argument 63 SDL_Texture *next; argument 97 SDL_Texture *texture; 116 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); 131 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, 139 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, 141 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); 200 SDL_Texture *textures; [all …]
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A D | SDL_render.c | 1046 SDL_Texture * 1049 SDL_Texture *texture; in SDL_CreateTexture() 1145 SDL_Texture * 1153 SDL_Texture *texture; in SDL_CreateTextureFromSurface() 1436 SDL_Texture *native = texture->native; in SDL_UpdateTextureYUV() 1483 SDL_Texture *native = texture->native; in SDL_UpdateTextureNative() 1567 SDL_Texture *native = texture->native; in SDL_UpdateTextureYUVPlanar() 1783 SDL_Texture *native = texture->native; in SDL_UnlockTextureYUV() 1824 SDL_UnlockTexture(SDL_Texture * texture) in SDL_UnlockTexture() 1935 SDL_Texture * [all …]
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/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG.c | 258 SDL_Texture *IMG_LoadTexture(SDL_Renderer *renderer, const char *file) in IMG_LoadTexture() 260 SDL_Texture *texture = NULL; in IMG_LoadTexture() 269 SDL_Texture *IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc) in IMG_LoadTexture_RW() 271 SDL_Texture *texture = NULL; in IMG_LoadTexture_RW() 280 SDL_Texture *IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const cha… in IMG_LoadTextureTyped_RW() 282 SDL_Texture *texture = NULL; in IMG_LoadTextureTyped_RW()
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A D | SDL_image.h | 103 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); 104 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in… 105 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
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/AliOS-Things-master/components/SDL2/test/ |
A D | testrendercopyex.c | 30 SDL_Texture *background; 31 SDL_Texture *sprite; 47 SDL_Texture * 51 SDL_Texture *texture; in LoadTexture() 101 SDL_Texture *target; in Draw()
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A D | testrendertarget.c | 30 SDL_Texture *background; 31 SDL_Texture *sprite; 48 SDL_Texture * 52 SDL_Texture *texture; in LoadTexture() 102 SDL_Texture *target; in DrawComposite() 106 SDL_Texture *A, *B; in DrawComposite() 185 SDL_Texture *target; in Draw()
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A D | testscale.c | 32 SDL_Texture *background; 33 SDL_Texture *sprite; 49 SDL_Texture * 53 SDL_Texture *texture; in LoadTexture()
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A D | testnative.c | 52 SDL_Texture * 56 SDL_Texture *sprite; in LoadSprite() 84 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() 129 SDL_Texture *sprite; in main()
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A D | testautomation_render.c | 35 static SDL_Texture *_loadTestFace(void); 366 SDL_Texture *tface; in render_testBlit() 436 SDL_Texture *tface; in render_testBlitColor() 510 SDL_Texture *tface; in render_testBlitAlpha() 583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode() 639 SDL_Texture *tface; in render_testBlitBlend() 879 static SDL_Texture * 883 SDL_Texture *tface; in _loadTestFace() 914 SDL_Texture *tface; in _hasTexColor() 954 SDL_Texture *tface; in _hasTexAlpha()
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A D | testime.c | 66 static SDL_Texture **unifontTexture; 122 unifontTexture = (SDL_Texture **)SDL_malloc(unifontTextureSize); in unifont_init() 298 SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID]; in unifont_load_texture() 322 SDL_Texture *texture; in unifont_draw_glyph() 355 SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + j]; in unifont_cleanup() 480 SDL_Texture *texture; in _Redraw() 543 SDL_Texture *texture; in _Redraw()
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A D | teststreaming.c | 61 SDL_Texture *MooseTexture; 70 void UpdateTexture(SDL_Texture *texture, int frame) in UpdateTexture()
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A D | testgamecontroller.c | 68 SDL_Texture *background, *button, *axis; 71 static SDL_Texture * 75 SDL_Texture *texture = NULL; in LoadTexture()
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A D | testspriteminimal.c | 29 static SDL_Texture *sprite; 95 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites()
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A D | testshape.c | 24 SDL_Texture *texture; 29 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions) in render()
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/AliOS-Things-master/components/ugraphics/src/ |
A D | ugraphics.c | 12 struct { char *string; SDL_Texture *texture; } text[MAX_TEXT]; 13 struct { char *file; SDL_Texture *texture; } image[MAX_IMAGE]; 18 static int32_t graphics_draw_texture(SDL_Texture *texture, int32_t x, int32_t y); 146 SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface); in graphics_generate_text() 194 static int32_t graphics_draw_texture(SDL_Texture *texture, int32_t x, int32_t y) in graphics_draw_texture() 255 SDL_Texture *image_texture = IMG_LoadTexture(renderer, file); in graphics_generate_image()
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 107 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_CreateTexture() 139 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_UpdateTexture() 165 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_LockTexture() 178 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_UnlockTexture() 188 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in SW_SetRenderTarget() 270 SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopy() 307 SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopyEx() 338 SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, in SW_RenderCopyEx() 572 SDL_Texture *texture = cmd->data.draw.texture; in PrepTextureForCopy() 710 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue() [all …]
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 305 PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_CreateTexture() 351 PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetTextureColorMod() 357 TextureActivate(SDL_Texture * texture) in TextureActivate() 379 PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_UpdateTexture() 405 PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_LockTexture() 418 PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_UnlockTexture() 432 PSP_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode) in PSP_SetTextureScaleMode() 438 PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetRenderTarget() 498 PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopy() 585 PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 69 SDL_Texture *texture; 70 SDL_Texture *target; 319 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_CreateTexture() 409 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_UpdateTexture() 470 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_LockTexture() 483 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_UnlockTexture() 509 GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_SetRenderTarget() 596 GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES_QueueCopy() 813 SDL_Texture *texture = cmd->data.draw.texture; in SetCopyState() 1028 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_DestroyTexture() [all …]
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 272 DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_AcquireVidLayer() 328 DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_CreateTexture() 424 DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) 453 DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_UpdateTexture() 510 DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_LockTexture() 548 DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_UnlockTexture() 568 DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, 580 static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_SetRenderTarget() 634 DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in DirectFB_QueueCopy() 755 SDL_Texture *texture = cmd->data.draw.texture; in DirectFB_RunCommandQueue() [all …]
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_procs.h | 342 SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return) 343 SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return) 344 SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) 345 SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) 349 SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) 351 SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) 352 SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return) 378 SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),) 380 SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return) 381 SDL_DYNAPI_PROC(int,SDL_GL_UnbindTexture,(SDL_Texture *a),(a),return) [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 49 SDL_Texture *texture; 516 D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_CreateTexture() 556 D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_RecreateTexture() 582 D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_UpdateTexture() 615 D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_UpdateTextureYUV() 642 D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_LockTexture() 694 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_UnlockTexture() 794 D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_SetRenderTarget() 1123 SDL_Texture *texture = cmd->data.draw.texture; in SetDrawState() 1527 D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_DestroyTexture() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 140 SDL_Texture *texture; 141 SDL_Texture *target; 949 SDL_Texture *texture = cmd->data.draw.texture; in SetDrawState() 1089 SDL_Texture *texture = cmd->data.draw.texture; in SetCopyState() 1395 GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_CreateTexture() 1666 GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in GLES2_UpdateTextureYUV() 1733 GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_UnlockTexture() 1777 GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GLES2_SetRenderTarget() 1802 GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_DestroyTexture() 1901 static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture); [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 66 SDL_Texture *texture; 67 SDL_Texture *target; 441 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_CreateTexture() 635 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTexture() 696 GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTextureYUV() 733 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_LockTexture() 747 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_UnlockTexture() 792 GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GL_SetRenderTarget() 1048 SDL_Texture *texture = cmd->data.draw.texture; in SetCopyState() 1427 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_DestroyTexture() [all …]
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