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Searched refs:SDL_UpdateTexture (Results 1 – 8 of 8) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestoverlay2.c224 SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W); in loop()
A Dtestyuv.c382 SDL_UpdateTexture(output[2], NULL, raw_yuv, pitch); in main()
A Dtestime.c309 if (SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH) != 0) in unifont_load_texture()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h424 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c1242 SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); in SDL_CreateTextureFromSurface()
1245 SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); in SDL_CreateTextureFromSurface()
1260 SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch); in SDL_CreateTextureFromSurface()
1471 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); in SDL_UpdateTextureYUV()
1513 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); in SDL_UpdateTextureNative()
1521 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTexture() function
1606 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); in SDL_UpdateTextureYUVPlanar()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h315 #define SDL_UpdateTexture SDL_UpdateTexture_REAL macro
A DSDL_dynapi_procs.h346 SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,…
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c388 if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) { in SDL_UpdateWindowTexture()

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