Searched refs:SDL_UpdateTexture (Results 1 – 8 of 8) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testoverlay2.c | 224 SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W); in loop()
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A D | testyuv.c | 382 SDL_UpdateTexture(output[2], NULL, raw_yuv, pitch); in main()
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A D | testime.c | 309 if (SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH) != 0) in unifont_load_texture()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 424 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 1242 SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); in SDL_CreateTextureFromSurface() 1245 SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); in SDL_CreateTextureFromSurface() 1260 SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch); in SDL_CreateTextureFromSurface() 1471 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); in SDL_UpdateTextureYUV() 1513 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); in SDL_UpdateTextureNative() 1521 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTexture() function 1606 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); in SDL_UpdateTextureYUVPlanar()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 315 #define SDL_UpdateTexture SDL_UpdateTexture_REAL macro
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A D | SDL_dynapi_procs.h | 346 SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,…
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_video.c | 388 if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) { in SDL_UpdateWindowTexture()
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