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Searched refs:SDL_WINDOWEVENT_SHOWN (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/src/events/
A DSDL_windowevents.c83 case SDL_WINDOWEVENT_SHOWN: in SDL_SendWindowEvent()
A DSDL_events.c158 SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SHOWN); in SDL_LogEvent()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BApp.h130 _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_SHOWN); in MessageReceived()
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_direct3d.cpp574 SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
615 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h149 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ enumerator
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c447 SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); in WIN_WindowProc()
490 SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenevents.c693 …vent(window_data->window, visEvent->hidden ? SDL_WINDOWEVENT_HIDDEN : SDL_WINDOWEVENT_SHOWN, 0, 0); in Emscripten_HandleVisibilityChange()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11events.c437 SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); in X11_DispatchMapNotify()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m383 SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
402 SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1252 case SDL_WINDOWEVENT_SHOWN: in SDLTest_PrintEvent()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c2223 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0); in SDL_ShowWindow()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m509 if (event->event == SDL_WINDOWEVENT_SHOWN ||
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c638 } else if (event->window.event == SDL_WINDOWEVENT_SHOWN) { in SDL_RendererEventWatch()

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