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Searched refs:SDL_WINDOWPOS_CENTERED (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Drelative_mode.markdown44 win = SDL_CreateWindow("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, 0);
A Dtestmessage.c172 …SDL_Window *window = SDL_CreateWindow("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,… in main()
A Dtestaudiocapture.c107 …window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320,… in main()
A Dtesthittesting.c68 …window = SDL_CreateWindow("Drag the red boxes", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 64… in main()
A Dtestmultiaudio.c77 SDL_CreateWindow("testmultiaudio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0); in test_multi_audio()
A Dcheckkeys.c214 SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, in main()
A Dtestjoystick.c279 window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED, in main()
280 SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, in main()
A Dtestgamecontroller.c289 window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED, in main()
290 SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, in main()
A Dtestshader.c434 …window = SDL_CreateWindow( "Shader Demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480… in main()
A Dcontrollermap.c718 window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED, in main()
719 SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, in main()
A Dtestautomation_video.c144 x = SDL_WINDOWPOS_CENTERED; in video_createWindowVariousPositions()
171 y = SDL_WINDOWPOS_CENTERED; in video_createWindowVariousPositions()
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h139 #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) macro
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c262 state->window_x = SDL_WINDOWPOS_CENTERED; in SDLTest_CommonArg()
263 state->window_y = SDL_WINDOWPOS_CENTERED; in SDLTest_CommonArg()

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