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Searched refs:SDL_WINDOW_HIDDEN (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_syswm.c23 window = SDL_CreateWindow("", 0, 0, 0, 0, SDL_WINDOW_HIDDEN); in syswm_getWindowWMInfo()
A Dtestautomation_video.c287 flags = SDL_WINDOW_HIDDEN; in video_createWindowVariousFlags()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_windowevents.c87 window->flags &= ~(SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED); in SDL_SendWindowEvent()
96 window->flags |= SDL_WINDOW_HIDDEN; in SDL_SendWindowEvent()
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclwindow.c51 window->flags &= ~SDL_WINDOW_HIDDEN; in NACL_CreateWindow()
/AliOS-Things-master/components/SDL2/src/image/unused/
A Dshowimage.c71 flags = SDL_WINDOW_HIDDEN; in main()
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidwindow.c61 window->flags &= ~SDL_WINDOW_HIDDEN; in Android_CreateWindow()
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtvideo.cpp448 SDL_WINDOW_HIDDEN |
503 latestFlags |= SDL_WINDOW_HIDDEN; in WINRT_DetectWindowFlags()
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h102 SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ enumerator
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11window.c209 flags |= SDL_WINDOW_HIDDEN; in X11_GetNetWMState()
237 flags |= SDL_WINDOW_HIDDEN; in X11_GetNetWMState()
1045 const SDL_bool visible = ((window->flags & SDL_WINDOW_HIDDEN) == 0); in X11_SetWindowBordered()
A DSDL_x11events.c1293 if ((changed & SDL_WINDOW_HIDDEN) || (changed & SDL_WINDOW_FULLSCREEN)) { in X11_DispatchEvent()
1294 if (flags & SDL_WINDOW_HIDDEN) { in X11_DispatchEvent()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c223 … window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN); in ShouldUseTextureFramebuffer()
1423 if (!(flags & SDL_WINDOW_HIDDEN)) { in SDL_FinishWindowCreation()
1565 window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN); in SDL_CreateWindow()
1734 window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN); in SDL_RecreateWindow()
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitwindow.m108 window->flags &= ~SDL_WINDOW_HIDDEN;
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c646 if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) { in SDL_RendererEventWatch()
880 if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) { in SDL_CreateRenderer()

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