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Searched refs:SDL_WINDOW_METAL (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h122 SDL_WINDOW_METAL = 0x20000000 /**< window usable for Metal view */ enumerator
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c1372 …_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED | SDL_WINDOW_METAL)
1461 …if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_METAL) && !SDL_IsVide… in SDL_CreateWindow()
1493 if (flags & SDL_WINDOW_METAL) { in SDL_CreateWindow()
1724 if ((window->flags & SDL_WINDOW_METAL) && (flags & SDL_WINDOW_OPENGL)) { in SDL_RecreateWindow()
1729 if ((window->flags & SDL_WINDOW_METAL) && (flags & SDL_WINDOW_VULKAN)) { in SDL_RecreateWindow()
4269 if (!(window->flags & SDL_WINDOW_METAL)) { in SDL_Metal_CreateView()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1597 if (!(window_flags & SDL_WINDOW_METAL)) {
1599 … if (SDL_RecreateWindow(window, (window_flags & ~SDL_WINDOW_OPENGL) | SDL_WINDOW_METAL) < 0) {

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