Searched refs:SDL_WasInit (Results 1 – 10 of 10) sorted by relevance
29 enabled_subsystems = SDL_WasInit(initialized_subsystems); in main_testInitQuitJoystickHaptic()34 enabled_subsystems = SDL_WasInit(initialized_subsystems); in main_testInitQuitJoystickHaptic()59 …SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init shoul… in main_testInitQuitSubSystem()62 initialized_system = SDL_WasInit(subsystem); in main_testInitQuitSubSystem()67 …SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown sh… in main_testInitQuitSubSystem()83 …SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() b… in main_testImpliedJoystickInit()87 initialized_system = SDL_WasInit(joy_and_controller); in main_testImpliedJoystickInit()93 initialized_system = SDL_WasInit(joy_and_controller); in main_testImpliedJoystickInit()108 …SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() b… in main_testImpliedJoystickQuit()113 initialized_system = SDL_WasInit(joy_and_controller); in main_testImpliedJoystickQuit()[all …]
259 subsystem = SDL_WasInit(SDL_INIT_EVERYTHING); in platform_testDefaultInit()264 ret = SDL_Init(SDL_WasInit(SDL_INIT_EVERYTHING)); in platform_testDefaultInit()
124 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
949 if (SDL_WasInit(SDL_INIT_AUDIO)) { in SDL_AudioInit()1052 if (!SDL_WasInit(SDL_INIT_AUDIO)) { in SDL_GetNumAudioDevices()1077 if (!SDL_WasInit(SDL_INIT_AUDIO)) { in SDL_GetAudioDeviceName()1231 if (!SDL_WasInit(SDL_INIT_AUDIO)) { in open_audio_device()1469 if (!SDL_WasInit(SDL_INIT_AUDIO)) { in SDL_OpenAudio()
379 SDL_WasInit(Uint32 flags) in SDL_WasInit() function
511 if (!SDL_WasInit(SDL_INIT_SENSOR)) { in SDL_SensorUpdate()
188 if (SDL_WasInit(SDL_INIT_TIMER) == 0) { in SDLTest_SetTestTimeout()
57 #define SDL_WasInit SDL_WasInit_REAL macro
88 SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return)
1358 if (!SDL_WasInit(SDL_INIT_JOYSTICK)) { in SDL_JoystickUpdate()
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