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Searched refs:SDL_WinRTRunApp (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/src/main/winrt/
A DSDL_winrt_main_NonXAML.cpp53 return SDL_WinRTRunApp(SDL_main, NULL); in WinMain()
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_common.cpp33 SDL_WinRTRunApp(SDL_main_func mainFunction, void * xamlBackgroundPanel) in SDL_WinRTRunApp() function
/AliOS-Things-master/components/SDL2/include/
A DSDL_main.h155 extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h576 #define SDL_WinRTRunApp SDL_WinRTRunApp_REAL macro
580 #define SDL_WinRTRunApp SDL_WinRTRunApp_REAL macro
A DSDL_dynapi_procs.h607 SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
/AliOS-Things-master/components/SDL2/docs/
A DREADME-winrt.md320 For non-C++ projects, you will need to call SDL_WinRTRunApp from your language's

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