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Searched refs:SDL_YUV_CONVERSION_MODE (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_surface.h110 } SDL_YUV_CONVERSION_MODE; typedef
534 extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
539 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
544 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, in…
/AliOS-Things-master/components/SDL2/test/
A Dtestyuv_cvt.c23 static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int lumin… in RGBtoYUV()
76 …(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int… in ConvertRGBtoPlanar2x2()
192 …(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int… in ConvertRGBtoPacked4()
262 …(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int… in ConvertRGBtoYUV()
A Dtestyuv_cvt.h15 …(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int…
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_yuv.c33 static SDL_YUV_CONVERSION_MODE SDL_YUV_ConversionMode = SDL_YUV_CONVERSION_BT601;
36 void SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode) in SDL_SetYUVConversionMode()
41 SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionMode() in SDL_GetYUVConversionMode()
46 SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionModeForResolution(int width, int height) in SDL_GetYUVConversionModeForResolution()
48 SDL_YUV_CONVERSION_MODE mode = SDL_GetYUVConversionMode(); in SDL_GetYUVConversionModeForResolution()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_procs.h697 SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),)
698 SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),return)
699 SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),…
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m640SDL_YUV_CONVERSION_MODE mode = SDL_GetYUVConversionModeForResolution(texture->w, texture->h);

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