Searched refs:SDL_YUV_CONVERSION_MODE (Results 1 – 6 of 6) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_surface.h | 110 } SDL_YUV_CONVERSION_MODE; typedef 534 extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); 539 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); 544 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, in…
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/AliOS-Things-master/components/SDL2/test/ |
A D | testyuv_cvt.c | 23 static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int lumin… in RGBtoYUV() 76 …(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int… in ConvertRGBtoPlanar2x2() 192 …(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int… in ConvertRGBtoPacked4() 262 …(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int… in ConvertRGBtoYUV()
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A D | testyuv_cvt.h | 15 …(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int…
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_yuv.c | 33 static SDL_YUV_CONVERSION_MODE SDL_YUV_ConversionMode = SDL_YUV_CONVERSION_BT601; 36 void SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode) in SDL_SetYUVConversionMode() 41 SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionMode() in SDL_GetYUVConversionMode() 46 SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionModeForResolution(int width, int height) in SDL_GetYUVConversionModeForResolution() 48 SDL_YUV_CONVERSION_MODE mode = SDL_GetYUVConversionMode(); in SDL_GetYUVConversionModeForResolution()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_procs.h | 697 SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),) 698 SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),return) 699 SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),…
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 640 … SDL_YUV_CONVERSION_MODE mode = SDL_GetYUVConversionModeForResolution(texture->w, texture->h);
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