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Searched refs:SDL_atomic_t (Results 1 – 25 of 27) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/audio/wasapi/
A DSDL_wasapi.h41 SDL_atomic_t refcount;
55 SDL_atomic_t just_activated;
59 extern SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
60 extern SDL_atomic_t WASAPI_DefaultCaptureGeneration;
A DSDL_wasapi.c45 SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
46 SDL_atomic_t WASAPI_DefaultCaptureGeneration;
A DSDL_wasapi_win32.c101 SDL_atomic_t refcount;
/AliOS-Things-master/components/SDL2/include/
A DSDL_atomic.h216 typedef struct { int value; } SDL_atomic_t; typedef
225 extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
232 extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
237 extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
246 extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
/AliOS-Things-master/components/SDL2/test/
A Dtestatomic.c42 SDL_atomic_t v; in RunBasicTest()
111 static SDL_atomic_t good = { 42 };
115 static SDL_atomic_t threadsRunning;
264 SDL_atomic_t sequence;
274 SDL_atomic_t enqueue_pos;
278 SDL_atomic_t dequeue_pos;
284 SDL_atomic_t rwcount;
285 SDL_atomic_t watcher;
290 SDL_atomic_t active;
476 static SDL_atomic_t writersRunning;
[all …]
A Dtorturethread.c24 static SDL_atomic_t time_for_threads_to_die[NUMTHREADS];
A Dtestlock.c26 static SDL_atomic_t doterminate;
A Dtestmultiaudio.c28 SDL_atomic_t done;
/AliOS-Things-master/components/SDL2/src/audio/coreaudio/
A DSDL_coreaudio.h58 SDL_atomic_t shutdown;
61 SDL_atomic_t device_change_flag;
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_sysaudio.h147 SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */
148 SDL_atomic_t enabled; /* true if device is functioning and connected. */
149 SDL_atomic_t paused;
/AliOS-Things-master/components/SDL2/src/atomic/
A DSDL_atomic.c130 SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval) in SDL_AtomicCAS()
194 SDL_AtomicSet(SDL_atomic_t *a, int v) in SDL_AtomicSet()
238 SDL_AtomicAdd(SDL_atomic_t *a, int v) in SDL_AtomicAdd()
265 SDL_AtomicGet(SDL_atomic_t *a) in SDL_AtomicGet()
/AliOS-Things-master/components/SDL2/src/timer/
A DSDL_timer.c38 SDL_atomic_t canceled;
53 SDL_atomic_t nextID;
65 SDL_atomic_t active;
/AliOS-Things-master/components/SDL2/src/thread/
A DSDL_thread_c.h59 SDL_atomic_t state; /* SDL_THREAD_STATE_* */
A DSDL_thread.c36 static SDL_atomic_t SDL_tls_id; in SDL_TLSCreate()
/AliOS-Things-master/components/SDL2/src/haptic/windows/
A DSDL_windowshaptic_c.h46 SDL_atomic_t stopThread;
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_rumble.c45 SDL_atomic_t initialized;
46 SDL_atomic_t running;
A DSDL_hidapijoystick_c.h75 SDL_atomic_t rumble_pending;
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoaopengl.h43 SDL_atomic_t dirty;
/AliOS-Things-master/components/SDL2/src/audio/alios/
A DSDL_alios_audio.c42 static SDL_atomic_t ALSA_hotplug_shutdown;
/AliOS-Things-master/components/SDL2/src/sensor/
A DSDL_sensor.c52 static SDL_atomic_t SDL_next_sensor_instance_id;
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c84 SDL_atomic_t active;
85 SDL_atomic_t count;
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_procs.h97 SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_atomic_t *a, int b, int c),(a,b,c),return)
98 SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_atomic_t *a, int b),(a,b),return)
99 SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_atomic_t *a),(a),return)
100 SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_atomic_t *a, int b),(a,b),return)
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_rawinputjoystick.c98 SDL_atomic_t refcount;
/AliOS-Things-master/components/SDL2/src/audio/alsa/
A DSDL_alsa_audio.c779 static SDL_atomic_t ALSA_hotplug_shutdown;
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c102 static SDL_atomic_t SDL_next_joystick_instance_id;

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