Searched refs:SDL_joystick_allows_background_events (Results 1 – 1 of 1) sorted by relevance
98 static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE; variable211 SDL_joystick_allows_background_events = SDL_TRUE; in SDL_JoystickAllowBackgroundEventsChanged()213 SDL_joystick_allows_background_events = SDL_FALSE; in SDL_JoystickAllowBackgroundEventsChanged()1022 if (SDL_joystick_allows_background_events) { in SDL_PrivateJoystickShouldIgnoreEvent()
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