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Searched refs:SDL_small_alloc (Results 1 – 18 of 18) sorted by relevance

/AliOS-Things-master/components/SDL2/src/loadso/dlopen/
A DSDL_sysloadso.c66 char *_name = SDL_small_alloc(char, len, &isstack); in SDL_LoadFunction()
/AliOS-Things-master/components/SDL2/src/
A DSDL_internal.h39 #define SDL_small_alloc(type, count, pisstack) ( (*(pisstack) = ((sizeof(type)*(count)) < SDL_MAX_S… macro
A DSDL_log.c369 output = SDL_small_alloc(char, length, &isstack); in SDL_LogOutput()
/AliOS-Things-master/components/SDL2/src/locale/unix/
A DSDL_syslocale.c77 tmp = SDL_small_alloc(char, buflen, &isstack); in SDL_SYS_GetPreferredLocales()
/AliOS-Things-master/components/SDL2/src/locale/windows/
A DSDL_syslocale.c71 wbuf = SDL_small_alloc(WCHAR, wbuflen, &isstack); in SDL_SYS_GetPreferredLocales_vista()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsframebuffer.c45 info = (LPBITMAPINFO)SDL_small_alloc(Uint8, size, &isstack); in WIN_CreateWindowFramebuffer()
A DSDL_windowsmouse.c116 maskbits = SDL_small_alloc(Uint8, maskbitslen, &isstack); in WIN_CreateCursor()
A DSDL_windowswindow.c395 title = SDL_small_alloc(TCHAR, titleLen + 1, &isstack); in WIN_CreateWindowFrom()
460 icon_bmp = SDL_small_alloc(BYTE, icon_len, &isstack); in WIN_SetWindowIcon()
A DSDL_windowsevents.c983 PTOUCHINPUT inputs = SDL_small_alloc(TOUCHINPUT, num_inputs, &isstack); in WIN_WindowProc()
1044 LPTSTR buffer = SDL_small_alloc(TCHAR, size, &isstack); in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c364 info = SDL_small_alloc(char, length+1, &isstack); in CompileShader()
A DSDL_render_gl.c1398 tmp = SDL_small_alloc(Uint8, length, &isstack); in GL_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c2292 SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack); in RenderDrawPointsWithRects()
2340 fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack); in SDL_RenderDrawPoints()
2362 SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack); in RenderDrawPointsWithRectsF()
2410 fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack); in SDL_RenderDrawPointsF()
2459 frects = SDL_small_alloc(SDL_FRect, count-1, &isstack); in RenderDrawLinesWithRects()
2514 frects = SDL_small_alloc(SDL_FRect, count-1, &isstack); in RenderDrawLinesWithRectsF()
2585 fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack); in SDL_RenderDrawLines()
2628 fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack); in SDL_RenderDrawLinesF()
2818 frects = SDL_small_alloc(SDL_FRect, count, &isstack); in SDL_RenderFillRects()
2859 frects = SDL_small_alloc(SDL_FRect, count, &isstack); in SDL_RenderFillRectsF()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c612 info = SDL_small_alloc(char, length, &isstack); in GLES2_CacheShader()
1869 tmp = SDL_small_alloc(Uint8, length, &isstack); in GLES2_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamodes.m329 displays = SDL_small_alloc(CGDirectDisplayID, numDisplays, &isstack);
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1090 events = SDL_small_alloc(SDL_Event, num_events, &isstack); in UpdateEventsForDeviceRemoval()
A DSDL_gamecontroller.c215 events = SDL_small_alloc(SDL_Event, num_events, &isstack); in UpdateEventsForDeviceRemoval()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c999 tmp = SDL_small_alloc(Uint8, length, &isstack); in GLES_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/core/android/
A DSDL_android.c746 argv = SDL_small_alloc(char *, 1 + len + 1, &isstack); /* !!! FIXME: check for NULL */ in SDL_JAVA_INTERFACE()

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