/AliOS-Things-master/components/SDL2/src/loadso/dlopen/ |
A D | SDL_sysloadso.c | 66 char *_name = SDL_small_alloc(char, len, &isstack); in SDL_LoadFunction()
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/AliOS-Things-master/components/SDL2/src/ |
A D | SDL_internal.h | 39 #define SDL_small_alloc(type, count, pisstack) ( (*(pisstack) = ((sizeof(type)*(count)) < SDL_MAX_S… macro
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A D | SDL_log.c | 369 output = SDL_small_alloc(char, length, &isstack); in SDL_LogOutput()
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/AliOS-Things-master/components/SDL2/src/locale/unix/ |
A D | SDL_syslocale.c | 77 tmp = SDL_small_alloc(char, buflen, &isstack); in SDL_SYS_GetPreferredLocales()
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/AliOS-Things-master/components/SDL2/src/locale/windows/ |
A D | SDL_syslocale.c | 71 wbuf = SDL_small_alloc(WCHAR, wbuflen, &isstack); in SDL_SYS_GetPreferredLocales_vista()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsframebuffer.c | 45 info = (LPBITMAPINFO)SDL_small_alloc(Uint8, size, &isstack); in WIN_CreateWindowFramebuffer()
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A D | SDL_windowsmouse.c | 116 maskbits = SDL_small_alloc(Uint8, maskbitslen, &isstack); in WIN_CreateCursor()
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A D | SDL_windowswindow.c | 395 title = SDL_small_alloc(TCHAR, titleLen + 1, &isstack); in WIN_CreateWindowFrom() 460 icon_bmp = SDL_small_alloc(BYTE, icon_len, &isstack); in WIN_SetWindowIcon()
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A D | SDL_windowsevents.c | 983 PTOUCHINPUT inputs = SDL_small_alloc(TOUCHINPUT, num_inputs, &isstack); in WIN_WindowProc() 1044 LPTSTR buffer = SDL_small_alloc(TCHAR, size, &isstack); in WIN_WindowProc()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_shaders_gl.c | 364 info = SDL_small_alloc(char, length+1, &isstack); in CompileShader()
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A D | SDL_render_gl.c | 1398 tmp = SDL_small_alloc(Uint8, length, &isstack); in GL_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 2292 SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack); in RenderDrawPointsWithRects() 2340 fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack); in SDL_RenderDrawPoints() 2362 SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack); in RenderDrawPointsWithRectsF() 2410 fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack); in SDL_RenderDrawPointsF() 2459 frects = SDL_small_alloc(SDL_FRect, count-1, &isstack); in RenderDrawLinesWithRects() 2514 frects = SDL_small_alloc(SDL_FRect, count-1, &isstack); in RenderDrawLinesWithRectsF() 2585 fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack); in SDL_RenderDrawLines() 2628 fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack); in SDL_RenderDrawLinesF() 2818 frects = SDL_small_alloc(SDL_FRect, count, &isstack); in SDL_RenderFillRects() 2859 frects = SDL_small_alloc(SDL_FRect, count, &isstack); in SDL_RenderFillRectsF()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 612 info = SDL_small_alloc(char, length, &isstack); in GLES2_CacheShader() 1869 tmp = SDL_small_alloc(Uint8, length, &isstack); in GLES2_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoamodes.m | 329 displays = SDL_small_alloc(CGDirectDisplayID, numDisplays, &isstack);
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_joystick.c | 1090 events = SDL_small_alloc(SDL_Event, num_events, &isstack); in UpdateEventsForDeviceRemoval()
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A D | SDL_gamecontroller.c | 215 events = SDL_small_alloc(SDL_Event, num_events, &isstack); in UpdateEventsForDeviceRemoval()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 999 tmp = SDL_small_alloc(Uint8, length, &isstack); in GLES_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/core/android/ |
A D | SDL_android.c | 746 argv = SDL_small_alloc(char *, 1 + len + 1, &isstack); /* !!! FIXME: check for NULL */ in SDL_JAVA_INTERFACE()
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