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Searched refs:SDL_stack_alloc (Results 1 – 12 of 12) sorted by relevance

/AliOS-Things-master/components/SDL2/src/
A DSDL_internal.h39 …eof(type)*(count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) …
A DSDL_log.c286 message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE); in SDL_LogMessageV()
410 text = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE); in SDL_LogOutput()
A DSDL_assert.c169 message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE); in SDL_PromptAssertion()
/AliOS-Things-master/components/SDL2/src/ttf/
A DSDL_ttf.c1220 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_SizeText()
1357 utf8 = SDL_stack_alloc(Uint8, UCS2_to_UTF8_len(text)); in TTF_SizeUNICODE()
1376 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_RenderText_Solid()
1518 utf8 = SDL_stack_alloc(Uint8, UCS2_to_UTF8_len(text)); in TTF_RenderUNICODE_Solid()
1548 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_RenderText_Shaded()
1712 utf8 = SDL_stack_alloc(Uint8, UCS2_to_UTF8_len(text)); in TTF_RenderUNICODE_Shaded()
1745 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_RenderText_Blended()
1894 utf8 = SDL_stack_alloc(Uint8, UCS2_to_UTF8_len(text)); in TTF_RenderUNICODE_Blended()
1913 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_RenderText_Blended_Wrapped()
1983 str = SDL_stack_alloc(char, str_len+1); in TTF_RenderUTF8_Blended_Wrapped()
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/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windows_gaming_input.c609 boolean *buttons = SDL_stack_alloc(boolean, nbuttons); in WGI_JoystickUpdate()
611 …__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = SDL_stack_alloc(__x_ABI_CWin… in WGI_JoystickUpdate()
613 DOUBLE *axes = SDL_stack_alloc(DOUBLE, naxes); in WGI_JoystickUpdate()
/AliOS-Things-master/components/SDL2/test/
A Dtestscale.c173 drawstates = SDL_stack_alloc(DrawState, state->num_windows); in main()
A Dtestrendercopyex.c183 drawstates = SDL_stack_alloc(DrawState, state->num_windows); in main()
A Dtestshader.c139 info = SDL_stack_alloc(char, length+1); in CompileShader()
A Dtestrendertarget.c288 drawstates = SDL_stack_alloc(DrawState, state->num_windows); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_stdinc.h355 #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) macro
358 #define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
/AliOS-Things-master/components/SDL2/src/file/
A DSDL_rwops.c552 path = SDL_stack_alloc(char, PATH_MAX); in SDL_RWFromFile()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c1058 palette_saved_alpha = SDL_stack_alloc(Uint8, surface->format->palette->ncolors); in SDL_ConvertSurface()

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