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Searched refs:SDL_stack_free (Results 1 – 12 of 12) sorted by relevance

/AliOS-Things-master/components/SDL2/src/
A DSDL_internal.h40 #define SDL_small_free(ptr, isstack) if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); }
A DSDL_assert.c186 SDL_stack_free(message); in SDL_PromptAssertion()
304 SDL_stack_free(message); in SDL_PromptAssertion()
A DSDL_log.c303 SDL_stack_free(message); in SDL_LogMessageV()
414 SDL_stack_free(text); in SDL_LogOutput()
/AliOS-Things-master/components/SDL2/src/ttf/
A DSDL_ttf.c1224 SDL_stack_free(utf8); in TTF_SizeText()
1361 SDL_stack_free(utf8); in TTF_SizeUNICODE()
1380 SDL_stack_free(utf8); in TTF_RenderText_Solid()
1522 SDL_stack_free(utf8); in TTF_RenderUNICODE_Solid()
1552 SDL_stack_free(utf8); in TTF_RenderText_Shaded()
1716 SDL_stack_free(utf8); in TTF_RenderUNICODE_Shaded()
1749 SDL_stack_free(utf8); in TTF_RenderText_Blended()
1898 SDL_stack_free(utf8); in TTF_RenderUNICODE_Blended()
1917 SDL_stack_free(utf8); in TTF_RenderText_Blended_Wrapped()
2183 SDL_stack_free(str); in TTF_RenderUTF8_Blended_Wrapped()
[all …]
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windows_gaming_input.c632 SDL_stack_free(buttons); in WGI_JoystickUpdate()
633 SDL_stack_free(hats); in WGI_JoystickUpdate()
634 SDL_stack_free(axes); in WGI_JoystickUpdate()
/AliOS-Things-master/components/SDL2/test/
A Dtestscale.c210 SDL_stack_free(drawstates); in main()
A Dtestrendercopyex.c219 SDL_stack_free(drawstates); in main()
A Dtestshader.c142 SDL_stack_free(info); in CompileShader()
A Dtestrendertarget.c329 SDL_stack_free(drawstates); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_stdinc.h356 #define SDL_stack_free(data) macro
359 #define SDL_stack_free(data) SDL_free(data)
/AliOS-Things-master/components/SDL2/src/file/
A DSDL_rwops.c557 SDL_stack_free(path); in SDL_RWFromFile()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c1089 SDL_stack_free(palette_saved_alpha); in SDL_ConvertSurface()

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