Searched refs:SDL_updating_joystick (Results 1 – 1 of 1) sorted by relevance
100 static SDL_bool SDL_updating_joystick = SDL_FALSE; variable931 if (SDL_updating_joystick) { in SDL_JoystickClose()978 while (SDL_updating_joystick) { in SDL_JoystickQuit()1364 if (SDL_updating_joystick) { in SDL_JoystickUpdate()1370 SDL_updating_joystick = SDL_TRUE; in SDL_JoystickUpdate()1405 SDL_updating_joystick = SDL_FALSE; in SDL_JoystickUpdate()
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