Searched refs:S_OK (Results 1 – 13 of 13) sorted by relevance
77 return S_OK; in ISensorManagerEventsVtbl_QueryInterface()95 return S_OK; in ISensorManagerEventsVtbl_OnSensorEnter()117 return S_OK; in ISensorEventsVtbl_QueryInterface()145 return S_OK; in ISensorEventsVtbl_OnStateChanged()202 return S_OK; in ISensorEventsVtbl_OnDataUpdated()218 return S_OK; in ISensorEventsVtbl_OnEvent()236 return S_OK; in ISensorEventsVtbl_OnLeave()348 if (WIN_CoInitialize() == S_OK) { in SDL_WINDOWS_SensorInit()
111 return S_OK; in SDLMMNotificationClient_QueryInterface()143 return S_OK; /* ignore it. */ in SDLMMNotificationClient_OnDefaultDeviceChanged()166 return S_OK; in SDLMMNotificationClient_OnDefaultDeviceChanged()177 return S_OK; in SDLMMNotificationClient_OnDeviceAdded()184 return S_OK; in SDLMMNotificationClient_OnDeviceRemoved()213 return S_OK; in SDLMMNotificationClient_OnDeviceStateChanged()219 return S_OK; /* we don't care about these. */ in SDLMMNotificationClient_OnPropertyValueChanged()
209 return S_OK; in ActivateCompleted()267 HRESULT activateRes = S_OK; in WASAPI_ActivateDevice()
166 if (err == S_OK) { in WasapiFailed()364 } else if (ret == S_OK) { in WASAPI_CaptureFromDevice()518 HRESULT ret = S_OK; in WASAPI_PrepDevice()
46 #ifndef S_OK47 #define S_OK (HRESULT)0x00000000L macro
74 return S_OK; in WIN_CoInitialize()84 return S_OK; in WIN_CoInitialize()
89 HRESULT hr = S_OK; in OpenInputStream()132 HRESULT hr = S_OK; in ExtractICCP()261 HRESULT hr = S_OK; in ReadPictureWithWIC()324 hr == S_OK && importer->import != NULL; ++importer) { in ReadPictureWithWIC()
61 HRESULT hr = S_OK; in CreateOutputStream()80 HRESULT hr = S_OK; in WriteUsingWIC()
147 return S_OK; in IEventHandler_CRawGameControllerVtbl_QueryInterface()292 return S_OK; in IEventHandler_CRawGameControllerVtbl_InvokeAdded()325 return S_OK; in IEventHandler_CRawGameControllerVtbl_InvokeRemoved()
147 if (data->coinitialized == S_OK) { in SDL_CleanupDeviceNotification()
1057 return S_OK; in UIElementSink_QueryInterface()1097 return S_OK; in UIElementSink_BeginUIElement()1123 return S_OK; in UIElementSink_UpdateUIElement()1147 return S_OK; in UIElementSink_EndUIElement()1163 return S_OK; in IPPASink_QueryInterface()1177 return S_OK; in IPPASink_OnActivated()
265 …>GetDpiForMonitor(displaydata->MonitorHandle, MDT_EFFECTIVE_DPI, &hdpi_uint, &vdpi_uint) == S_OK) { in WIN_GetDisplayDPI()
360 HRESULT result = S_OK; in D3D11_CreateBlendState()405 HRESULT result = S_OK; in D3D11_CreateDeviceResources()743 HRESULT result = S_OK; in D3D11_CreateSwapChain()850 HRESULT result = S_OK; in D3D11_HandleDeviceLost()873 return S_OK; in D3D11_HandleDeviceLost()882 HRESULT result = S_OK; in D3D11_CreateWindowSizeDependentResources()997 HRESULT result = S_OK; in D3D11_Trim()1407 HRESULT result = S_OK; in D3D11_LockTexture()1837 HRESULT result = S_OK; in D3D11_UpdateVertexBuffer()
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