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Searched refs:S_OK (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/src/sensor/windows/
A DSDL_windowssensor.c77 return S_OK; in ISensorManagerEventsVtbl_QueryInterface()
95 return S_OK; in ISensorManagerEventsVtbl_OnSensorEnter()
117 return S_OK; in ISensorEventsVtbl_QueryInterface()
145 return S_OK; in ISensorEventsVtbl_OnStateChanged()
202 return S_OK; in ISensorEventsVtbl_OnDataUpdated()
218 return S_OK; in ISensorEventsVtbl_OnEvent()
236 return S_OK; in ISensorEventsVtbl_OnLeave()
348 if (WIN_CoInitialize() == S_OK) { in SDL_WINDOWS_SensorInit()
/AliOS-Things-master/components/SDL2/src/audio/wasapi/
A DSDL_wasapi_win32.c111 return S_OK; in SDLMMNotificationClient_QueryInterface()
143 return S_OK; /* ignore it. */ in SDLMMNotificationClient_OnDefaultDeviceChanged()
166 return S_OK; in SDLMMNotificationClient_OnDefaultDeviceChanged()
177 return S_OK; in SDLMMNotificationClient_OnDeviceAdded()
184 return S_OK; in SDLMMNotificationClient_OnDeviceRemoved()
213 return S_OK; in SDLMMNotificationClient_OnDeviceStateChanged()
219 return S_OK; /* we don't care about these. */ in SDLMMNotificationClient_OnPropertyValueChanged()
A DSDL_wasapi_winrt.cpp209 return S_OK; in ActivateCompleted()
267 HRESULT activateRes = S_OK; in WASAPI_ActivateDevice()
A DSDL_wasapi.c166 if (err == S_OK) { in WasapiFailed()
364 } else if (ret == S_OK) { in WASAPI_CaptureFromDevice()
518 HRESULT ret = S_OK; in WASAPI_PrepDevice()
/AliOS-Things-master/components/SDL2/src/core/windows/
A DSDL_directx.h46 #ifndef S_OK
47 #define S_OK (HRESULT)0x00000000L macro
A DSDL_windows.c74 return S_OK; in WIN_CoInitialize()
84 return S_OK; in WIN_CoInitialize()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/imageio/
A Dwicdec.c89 HRESULT hr = S_OK; in OpenInputStream()
132 HRESULT hr = S_OK; in ExtractICCP()
261 HRESULT hr = S_OK; in ReadPictureWithWIC()
324 hr == S_OK && importer->import != NULL; ++importer) { in ReadPictureWithWIC()
A Dimage_enc.c61 HRESULT hr = S_OK; in CreateOutputStream()
80 HRESULT hr = S_OK; in WriteUsingWIC()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windows_gaming_input.c147 return S_OK; in IEventHandler_CRawGameControllerVtbl_QueryInterface()
292 return S_OK; in IEventHandler_CRawGameControllerVtbl_InvokeAdded()
325 return S_OK; in IEventHandler_CRawGameControllerVtbl_InvokeRemoved()
A DSDL_windowsjoystick.c147 if (data->coinitialized == S_OK) { in SDL_CleanupDeviceNotification()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowskeyboard.c1057 return S_OK; in UIElementSink_QueryInterface()
1097 return S_OK; in UIElementSink_BeginUIElement()
1123 return S_OK; in UIElementSink_UpdateUIElement()
1147 return S_OK; in UIElementSink_EndUIElement()
1163 return S_OK; in IPPASink_QueryInterface()
1177 return S_OK; in IPPASink_OnActivated()
A DSDL_windowsmodes.c265 …>GetDpiForMonitor(displaydata->MonitorHandle, MDT_EFFECTIVE_DPI, &hdpi_uint, &vdpi_uint) == S_OK) { in WIN_GetDisplayDPI()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c360 HRESULT result = S_OK; in D3D11_CreateBlendState()
405 HRESULT result = S_OK; in D3D11_CreateDeviceResources()
743 HRESULT result = S_OK; in D3D11_CreateSwapChain()
850 HRESULT result = S_OK; in D3D11_HandleDeviceLost()
873 return S_OK; in D3D11_HandleDeviceLost()
882 HRESULT result = S_OK; in D3D11_CreateWindowSizeDependentResources()
997 HRESULT result = S_OK; in D3D11_Trim()
1407 HRESULT result = S_OK; in D3D11_LockTexture()
1837 HRESULT result = S_OK; in D3D11_UpdateVertexBuffer()

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