Searched refs:SetWindowGammaRamp (Results 1 – 6 of 6) sorted by relevance
87 device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp; in HAIKU_CreateDevice()
233 int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp); member
2511 if (!_this->SetWindowGammaRamp) { in SDL_SetWindowGammaRamp()2532 return _this->SetWindowGammaRamp(_this, window, window->gamma); in SDL_SetWindowGammaRamp()2704 if (window->gamma && _this->SetWindowGammaRamp) { in SDL_OnWindowFocusGained()2705 _this->SetWindowGammaRamp(_this, window, window->gamma); in SDL_OnWindowFocusGained()2746 if (window->gamma && _this->SetWindowGammaRamp) { in SDL_OnWindowFocusLost()2747 _this->SetWindowGammaRamp(_this, window, window->saved_gamma); in SDL_OnWindowFocusLost()
167 device->SetWindowGammaRamp = WIN_SetWindowGammaRamp; in WIN_CreateDevice()
256 device->SetWindowGammaRamp = X11_SetWindowGammaRamp; in X11_CreateDevice()
103 device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp;
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