Searched refs:SubType (Results 1 – 3 of 3) sorted by relevance
94 SubType = "Code"99 SubType = "Code"104 SubType = "Code"109 SubType = "Code"114 SubType = "Code"119 SubType = "Code"124 SubType = "Code"129 SubType = "Code"134 SubType = "Code"
75 GetXInputName(const Uint8 userid, BYTE SubType) in GetXInputName() argument82 switch (SubType) { in GetXInputName()220 AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext) in AddXInputDevice() argument228 if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) in AddXInputDevice()231 if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) in AddXInputDevice()235 …k->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) { in AddXInputDevice()274 pNewJoystick->guid.data[15] = SubType; in AddXInputDevice()276 pNewJoystick->SubType = SubType; in AddXInputDevice()278 …tick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, GetXInputName(userid, SubType)); in AddXInputDevice()343 AddXInputDevice(userid, capabilities.SubType, pContext); in SDL_XINPUT_JoystickDetect()
37 BYTE SubType; member
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