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Searched refs:SubType (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/contrib/dotzlib/DotZLib/
A DDotZLib.csproj94 SubType = "Code"
99 SubType = "Code"
104 SubType = "Code"
109 SubType = "Code"
114 SubType = "Code"
119 SubType = "Code"
124 SubType = "Code"
129 SubType = "Code"
134 SubType = "Code"
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_xinputjoystick.c75 GetXInputName(const Uint8 userid, BYTE SubType) in GetXInputName() argument
82 switch (SubType) { in GetXInputName()
220 AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext) in AddXInputDevice() argument
228 if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) in AddXInputDevice()
231 if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) in AddXInputDevice()
235 …k->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) { in AddXInputDevice()
274 pNewJoystick->guid.data[15] = SubType; in AddXInputDevice()
276 pNewJoystick->SubType = SubType; in AddXInputDevice()
278 …tick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, GetXInputName(userid, SubType)); in AddXInputDevice()
343 AddXInputDevice(userid, capabilities.SubType, pContext); in SDL_XINPUT_JoystickDetect()
A DSDL_windowsjoystick_c.h37 BYTE SubType; member

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