Searched refs:SupportsBlendMode (Results 1 – 8 of 8) sorted by relevance
115 SDL_bool (*SupportsBlendMode)(SDL_Renderer * renderer, SDL_BlendMode blendMode); member
987 return renderer->SupportsBlendMode && renderer->SupportsBlendMode(renderer, blendMode); in IsSupportedBlendMode()
1152 renderer->SupportsBlendMode = GLES_SupportsBlendMode; in GLES_CreateRenderer()
1711 renderer->SupportsBlendMode = D3D_SupportsBlendMode; in D3D_CreateRenderer()
1594 renderer->SupportsBlendMode = GL_SupportsBlendMode; in GL_CreateRenderer()
2091 renderer->SupportsBlendMode = GLES2_SupportsBlendMode; in GLES2_CreateRenderer()
2510 renderer->SupportsBlendMode = D3D11_SupportsBlendMode; in D3D11_CreateRenderer()
1799 renderer->SupportsBlendMode = METAL_SupportsBlendMode;
Completed in 32 milliseconds