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Searched refs:TransformToSDLWindowSize (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtpointerinput.cpp112 if (normalization == TransformToSDLWindowSize) { in WINRT_TransformCursorPosition()
231 …dowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
252 …dowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
388 …DLWindowCoords = WINRT_TransformCursorPosition(window, mouseDeltaInDIPs, TransformToSDLWindowSize);
A DSDL_winrtevents_c.h51 TransformToSDLWindowSize enumerator
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_direct3d.cpp630 …rsorPos = WINRT_TransformCursorPosition(window, sender->PointerPosition, TransformToSDLWindowSize);
747 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
756 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
765 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
774 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
783 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
792 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));

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