Searched refs:TransformToSDLWindowSize (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtpointerinput.cpp | 112 if (normalization == TransformToSDLWindowSize) { in WINRT_TransformCursorPosition() 231 …dowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize); 252 …dowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize); 388 …DLWindowCoords = WINRT_TransformCursorPosition(window, mouseDeltaInDIPs, TransformToSDLWindowSize);
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A D | SDL_winrtevents_c.h | 51 TransformToSDLWindowSize enumerator
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/AliOS-Things-master/components/SDL2/src/core/winrt/ |
A D | SDL_winrtapp_direct3d.cpp | 630 …rsorPos = WINRT_TransformCursorPosition(window, sender->PointerPosition, TransformToSDLWindowSize); 747 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize)); 756 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize)); 765 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize)); 774 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize)); 783 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize)); 792 …formCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
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