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Searched refs:Uint8 (Results 1 – 25 of 257) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/gfx/
A DSDL_gfxPrimitives.h100 Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
124 Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
135 Uint8 r, Uint8 g, Uint8 b, Uint8 a);
141 Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
147 Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
185 Uint8 r, Uint8 g, Uint8 b, Uint8 a);
191 Uint8 r, Uint8 g, Uint8 b, Uint8 a);
197 Uint8 r, Uint8 g, Uint8 b, Uint8 a);
203 int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
209 int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/AliOS-Things-master/components/SDL2/src/stdlib/
A DSDL_iconv.c275 Uint8 *p = (Uint8 *) src; in SDL_iconv()
297 Uint8 *p = (Uint8 *) src; in SDL_iconv()
349 Uint8 *p = (Uint8 *) src; in SDL_iconv()
357 Uint8 *p = (Uint8 *) src; in SDL_iconv()
365 Uint8 *p = (Uint8 *) src; in SDL_iconv()
479 Uint8 *p = (Uint8 *) src; in SDL_iconv()
518 Uint8 *p = (Uint8 *) src; in SDL_iconv()
557 Uint8 *p = (Uint8 *) src; in SDL_iconv()
568 Uint8 *p = (Uint8 *) src; in SDL_iconv()
580 Uint8 *p = (Uint8 *) src; in SDL_iconv()
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/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h188 Uint8 padding1;
189 Uint8 padding2;
190 Uint8 padding3;
203 Uint8 padding1;
204 Uint8 padding2;
205 Uint8 padding3;
220 Uint8 padding2;
221 Uint8 padding3;
280 Uint8 padding1;
308 Uint8 padding1;
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A DSDL_pixels.h306 Uint8 r;
307 Uint8 g;
308 Uint8 b;
309 Uint8 a;
335 Uint8 Rloss;
336 Uint8 Gloss;
337 Uint8 Bloss;
435 Uint8 r, Uint8 g, Uint8 b);
443 Uint8 r, Uint8 g, Uint8 b,
453 Uint8 * r, Uint8 * g, Uint8 * b);
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A DSDL_audio.h163 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
232 Uint8 *buf; /**< Buffer to hold entire audio data */
477 Uint8 ** audio_buf,
490 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
503 Uint8 src_channels,
506 Uint8 dst_channels,
553 const Uint8 src_channels,
556 const Uint8 dst_channels,
657 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
665 extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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A DSDL_render.h303 Uint8 r, Uint8 g, Uint8 b);
319 Uint8 * r, Uint8 * g,
320 Uint8 * b);
334 Uint8 alpha);
347 Uint8 * alpha);
449 const Uint8 *Yplane, int Ypitch,
450 const Uint8 *Uplane, int Upitch,
699 Uint8 r, Uint8 g, Uint8 b,
700 Uint8 a);
715 Uint8 * r, Uint8 * g, Uint8 * b,
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/AliOS-Things-master/components/SDL2/test/
A Dtestyuv_cvt.c59 yuv[0] = (Uint8)Y; in RGBtoYUV()
60 yuv[1] = (Uint8)U; in RGBtoYUV()
61 yuv[2] = (Uint8)V; in RGBtoYUV()
80 Uint8 *Y1, *Y2, *U, *V; in ConvertRGBtoPlanar2x2()
81 Uint8 *rgb1, *rgb2; in ConvertRGBtoPlanar2x2()
183 *U = (Uint8)yuv[0][1]; in ConvertRGBtoPlanar2x2()
186 *V = (Uint8)yuv[0][2]; in ConvertRGBtoPlanar2x2()
196 Uint8 *Y1, *Y2, *U, *V; in ConvertRGBtoPacked4()
197 Uint8 *rgb; in ConvertRGBtoPacked4()
252 *U = (Uint8)yuv[0][1]; in ConvertRGBtoPacked4()
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/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_blendfillrect.c31 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB555()
57 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB565()
83 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB888()
109 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_ARGB8888()
135 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB()
186 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGBA()
218 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect()
285 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRects()
290 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; in SDL_BlendFillRects()
A DSDL_blendpoint.c30 SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGB555()
31 Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoint_RGB555()
57 Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoint_RGB565()
83 Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoint_RGB888()
109 Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoint_ARGB8888()
135 Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoint_RGB()
186 Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoint_RGBA()
217 SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint()
218 Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoint()
279 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoints()
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A DSDL_blendfillrect.h28 …Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
29 …t, const SDL_Rect * rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
A DSDL_blendpoint.h28 …oint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
29 … const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
A DSDL_blendline.h28 … dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
29 … const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
A DSDL_blendline.c32 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB2()
138 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB555()
243 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB565()
348 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB4()
454 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGBA4()
560 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB888()
665 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_ARGB8888()
771 Uint8 r, Uint8 g, Uint8 b, Uint8 a,
807 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendLine()
832 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendLines()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_fillrect.c65 Uint8 *p = NULL; \
106 Uint8 *p = pixels; in SDL_FillRect1SSE()
138 Uint8 *p = NULL; in SDL_FillRect1()
201 Uint8 b1 = (Uint8) (color & 0xFF); in SDL_FillRect3()
202 Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); in SDL_FillRect3()
203 Uint8 b3 = (Uint8) ((color >> 16) & 0xFF); in SDL_FillRect3()
205 Uint8 b1 = (Uint8) ((color >> 16) & 0xFF); in SDL_FillRect3()
206 Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); in SDL_FillRect3()
207 Uint8 b3 = (Uint8) (color & 0xFF); in SDL_FillRect3()
210 Uint8 *p = NULL; in SDL_FillRect3()
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A DSDL_yuv.c187 const Uint8 *y, const Uint8 *u, const Uint8 *v, Uint32 y_stride, Uint32 uv_stride, in yuv_rgb_sse()
296 const Uint8 *y, const Uint8 *u, const Uint8 *v, Uint32 y_stride, Uint32 uv_stride, in yuv_rgb_std()
1163 Uint8 *dstY = (Uint8 *)dst; in SDL_ConvertPixels_Planar2x2_to_Planar2x2()
1252 const Uint8 *srcYUV = (const Uint8 *)src; in SDL_ConvertPixels_YUY2_to_UYVY()
1253 Uint8 *dstYUV = (Uint8 *)dst; in SDL_ConvertPixels_YUY2_to_UYVY()
1294 const Uint8 *srcYUV = (const Uint8 *)src; in SDL_ConvertPixels_YUY2_to_YVYU()
1295 Uint8 *dstYUV = (Uint8 *)dst; in SDL_ConvertPixels_YUY2_to_YVYU()
1337 Uint8 *dstYUV = (Uint8 *)dst; in SDL_ConvertPixels_UYVY_to_YUY2()
1379 Uint8 *dstYUV = (Uint8 *)dst; in SDL_ConvertPixels_UYVY_to_YVYU()
1421 Uint8 *dstYUV = (Uint8 *)dst; in SDL_ConvertPixels_YVYU_to_YUY2()
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A DSDL_blit_auto.c204 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; in SDL_Blit_RGB888_RGB888_Modulate()
256 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; in SDL_Blit_RGB888_RGB888_Modulate_Scale()
459 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; in SDL_Blit_RGB888_BGR888_Scale()
3481 … R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = (Uint8)(pixel >> 24); in SDL_Blit_ARGB8888_ARGB8888_Modulate()
3537 … R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = (Uint8)(pixel >> 24); in SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale()
4591 … R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; in SDL_Blit_RGBA8888_ARGB8888_Scale()
4757 … R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; in SDL_Blit_RGBA8888_ARGB8888_Modulate()
4813 … R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; in SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale()
5867 … B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = (Uint8)(pixel >> 24); in SDL_Blit_ABGR8888_ARGB8888_Scale()
6033 … B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = (Uint8)(pixel >> 24); in SDL_Blit_ABGR8888_ARGB8888_Modulate()
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A DSDL_blit_0.c35 Uint8 *src, *map, *dst; in BlitBto1()
90 Uint8 *src; in BlitBto2()
105 Uint8 byte = 0, bit; in BlitBto2()
127 Uint8 *src, *map, *dst; in BlitBto3()
141 Uint8 byte = 0, bit; in BlitBto3()
165 Uint8 *src; in BlitBto4()
203 Uint8 *src = info->src; in BlitBto1Key()
204 Uint8 *dst = info->dst; in BlitBto1Key()
256 Uint8 *src = info->src; in BlitBto2Key()
291 Uint8 *src = info->src; in BlitBto3Key()
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A DSDL_pixels.c776 Uint8
777 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_FindColor()
854 SDL_MapRGB(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b) in SDL_MapRGB()
867 SDL_MapRGBA(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b, in SDL_MapRGBA()
905 Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) in SDL_GetRGBA()
930 static Uint8 *
933 Uint8 *map; in Map1to1()
964 static Uint8 *
965 Map1toN(SDL_PixelFormat * src, Uint8 Rmod, Uint8 Gmod, Uint8 Bmod, Uint8 Amod, in Map1toN()
968 Uint8 *map; in Map1toN()
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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_ps4.c63 Uint8 ucTriggerLeft;
84 Uint8 ucRumbleLeft;
85 Uint8 ucLedRed;
86 Uint8 ucLedGreen;
87 Uint8 ucLedBlue;
88 Uint8 ucLedDelayOn;
91 Uint8 ucVolumeLeft;
93 Uint8 ucVolumeMic;
103 Uint8 volume;
161 Uint8 data[16]; in CheckUSBConnected()
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A DSDL_hidapi_switch.c104 Uint8 rgucButtons[2];
105 Uint8 ucStickHat;
113 Uint8 ucStickHat;
120 Uint8 ucCounter;
146 Uint8 ucLength;
178 Uint8 rgucData[4];
183 Uint8 ucPacketType;
198 Uint8 ucPacketType;
552 Uint8 *pStickCal; in LoadStickCalibration()
663 static Uint8 RemapButton(SDL_DriverSwitch_Context *ctx, Uint8 button) in RemapButton()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_shaders_gles2.c39 static const Uint8 GLES2_VertexSrc_Default_[] = " \
59 static const Uint8 GLES2_FragmentSrc_SolidSrc_[] = " \
69 static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
83 static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
100 static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
118 static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
232 static const Uint8 GLES2_FragmentSrc_TextureYUVJPEGSrc_[] = \
237 static const Uint8 GLES2_FragmentSrc_TextureYUVBT601Src_[] = \
242 static const Uint8 GLES2_FragmentSrc_TextureYUVBT709Src_[] = \
249 static const Uint8 GLES2_FragmentSrc_TextureNV12JPEGSrc_[] = \
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/AliOS-Things-master/components/SDL2/src/image/
A DIMG_tga.c43 Uint8 infolen; /* length of info field */
45 Uint8 type;
52 Uint8 xorigin[2];
53 Uint8 width[2]; /* image size */
54 Uint8 height[2];
55 Uint8 pixel_bits; /* bits/pixel */
56 Uint8 flags;
97 Uint8 *dst; in IMG_LoadTGA_RW()
208 Uint8 *pal = (Uint8 *)SDL_malloc(palsiz), *p = pal; in IMG_LoadTGA_RW()
252 dst = (Uint8 *)img->pixels; in IMG_LoadTGA_RW()
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A DIMG_pcx.c43 Uint8 Manufacturer;
44 Uint8 Version;
45 Uint8 Encoding;
46 Uint8 BitsPerPixel;
49 Uint8 Colormap[48];
50 Uint8 Reserved;
51 Uint8 NPlanes;
56 Uint8 Filler[54];
98 Uint8 *row, *buf = NULL; in IMG_LoadPCX_RW()
102 Uint8 ch; in IMG_LoadPCX_RW()
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A DIMG_lbm.c47 Uint8 planes; /* number of planes of the bitmap */
48 Uint8 mask; /* mask type ( 0 => no mask ) */
49 Uint8 tcomp; /* compression type */
50 Uint8 pad1; /* dummy value, for padding */
52 Uint8 xAspect, /* pixel aspect ratio */
62 Uint8 magic[4+4+4]; in IMG_isLBM()
92 Uint8 flagHAM,flagEHB; in IMG_LoadLBM_RW()
369 ptr = (Uint8 *)Image->pixels; in IMG_LoadLBM_RW()
413 Uint8 maskBit = 0x80; in IMG_LoadLBM_RW()
418 Uint8 dataBody; in IMG_LoadLBM_RW()
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/AliOS-Things-master/components/SDL2/src/events/
A DSDL_keyboard.c46 Uint8 keysource[SDL_NUM_SCANCODES];
47 Uint8 keystate[SDL_NUM_SCANCODES];
527 Uint8 *p = (Uint8 *) dst; in SDL_UCS4ToUTF8()
529 *p = (Uint8) ch; in SDL_UCS4ToUTF8()
533 p[1] = 0x80 | (Uint8) (ch & 0x3F); in SDL_UCS4ToUTF8()
538 p[2] = 0x80 | (Uint8) (ch & 0x3F); in SDL_UCS4ToUTF8()
544 p[3] = 0x80 | (Uint8) (ch & 0x3F); in SDL_UCS4ToUTF8()
551 p[4] = 0x80 | (Uint8) (ch & 0x3F); in SDL_UCS4ToUTF8()
684 SDL_SendKeyboardKeyInternal(Uint8 source, Uint8 state, SDL_Scancode scancode) in SDL_SendKeyboardKeyInternal()
691 Uint8 repeat = SDL_FALSE; in SDL_SendKeyboardKeyInternal()
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