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Searched refs:Uplane (Results 1 – 10 of 10) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_yuv_sw_c.h56 const Uint8 *Uplane, int Upitch,
A DSDL_yuv_sw.c251 const Uint8 *Uplane, int Upitch, in SDL_SW_UpdateYUVTexturePlanar() argument
270 src = Uplane; in SDL_SW_UpdateYUVTexturePlanar()
A DSDL_sysrender.h137 const Uint8 *Uplane, int Upitch,
A DSDL_render.c1564 const Uint8 *Uplane, int Upitch, in SDL_UpdateTextureYUVPlanar() argument
1570 …if (SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpit… in SDL_UpdateTextureYUVPlanar()
1616 const Uint8 *Uplane, int Upitch, in SDL_UpdateYUVTexture() argument
1631 if (!Uplane) { in SDL_UpdateYUVTexture()
1662 … return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); in SDL_UpdateYUVTexture()
1671 …return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane,… in SDL_UpdateYUVTexture()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h450 const Uint8 *Uplane, int Upitch,
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c618 const Uint8 *Uplane, int Upitch, in D3D_UpdateTextureYUV() argument
632 …a->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch) < 0) { in D3D_UpdateTextureYUV()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c699 const Uint8 *Uplane, int Upitch, in GL_UpdateTextureYUV() argument
721 data->format, data->formattype, Uplane); in GL_UpdateTextureYUV()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1669 const Uint8 *Uplane, int Upitch, in GLES2_UpdateTextureYUV() argument
1702 Uplane, Upitch, 1); in GLES2_UpdateTextureYUV()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1378 const Uint8 *Uplane, int Upitch, in D3D11_UpdateTextureYUV() argument
1392 …RPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) { in D3D11_UpdateTextureYUV()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m803 const Uint8 *Uplane, int Upitch,
819 …extureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Uslice, Uplane, Upitch)) {

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