/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_yuv_sw_c.h | 56 const Uint8 *Uplane, int Upitch,
|
A D | SDL_yuv_sw.c | 251 const Uint8 *Uplane, int Upitch, in SDL_SW_UpdateYUVTexturePlanar() argument 270 src = Uplane; in SDL_SW_UpdateYUVTexturePlanar()
|
A D | SDL_sysrender.h | 137 const Uint8 *Uplane, int Upitch,
|
A D | SDL_render.c | 1564 const Uint8 *Uplane, int Upitch, in SDL_UpdateTextureYUVPlanar() argument 1570 …if (SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpit… in SDL_UpdateTextureYUVPlanar() 1616 const Uint8 *Uplane, int Upitch, in SDL_UpdateYUVTexture() argument 1631 if (!Uplane) { in SDL_UpdateYUVTexture() 1662 … return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); in SDL_UpdateYUVTexture() 1671 …return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane,… in SDL_UpdateYUVTexture()
|
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 450 const Uint8 *Uplane, int Upitch,
|
/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 618 const Uint8 *Uplane, int Upitch, in D3D_UpdateTextureYUV() argument 632 …a->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch) < 0) { in D3D_UpdateTextureYUV()
|
/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 699 const Uint8 *Uplane, int Upitch, in GL_UpdateTextureYUV() argument 721 data->format, data->formattype, Uplane); in GL_UpdateTextureYUV()
|
/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 1669 const Uint8 *Uplane, int Upitch, in GLES2_UpdateTextureYUV() argument 1702 Uplane, Upitch, 1); in GLES2_UpdateTextureYUV()
|
/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1378 const Uint8 *Uplane, int Upitch, in D3D11_UpdateTextureYUV() argument 1392 …RPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) { in D3D11_UpdateTextureYUV()
|
/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 803 const Uint8 *Uplane, int Upitch, 819 …extureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Uslice, Uplane, Upitch)) {
|