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Searched refs:VP8RGBToU (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dsp/
A Dyuv.c141 const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2); in WebPConvertARGBToUV_C()
157 const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2); in WebPConvertARGBToUV_C()
190 u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2); in WebPConvertRGBA32ToUV_C()
A Dyuv.h196 static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) { in VP8RGBToU() function
A Dyuv_neon.c129 u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2); in ConvertRGBA32ToUV_NEON()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/enc/
A Dpicture_tools_enc.c208 const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); in WebPBlendAlpha()
A Dpicture_csp_enc.c146 return (rg == NULL) ? VP8RGBToU(r, g, b, YUV_HALF << 2) in RGBToU()
147 : VP8RGBToU(r, g, b, VP8RandomBits(rg, YUV_FIX + 2)); in RGBToU()

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