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Searched refs:VP8Random (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/utils/
A Drandom_utils.h31 } VP8Random; typedef
34 void VP8InitRandom(VP8Random* const rg, float dithering);
39 static WEBP_INLINE int VP8RandomBits2(VP8Random* const rg, int num_bits, in VP8RandomBits2()
55 static WEBP_INLINE int VP8RandomBits(VP8Random* const rg, int num_bits) { in VP8RandomBits()
A Drandom_utils.c33 void VP8InitRandom(VP8Random* const rg, float dithering) { in VP8InitRandom()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/enc/
A Dpicture_csp_enc.c140 static int RGBToY(int r, int g, int b, VP8Random* const rg) { in RGBToY()
145 static int RGBToU(int r, int g, int b, VP8Random* const rg) { in RGBToU()
150 static int RGBToV(int r, int g, int b, VP8Random* const rg) { in RGBToV()
756 VP8Random* const rg) { in ConvertRowToY()
829 VP8Random* const rg) { in ConvertRowsToUV()
892 VP8Random base_rg; in ImportYUVAFromRGBA()
893 VP8Random* rg = NULL; in ImportYUVAFromRGBA()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dec/
A Dvp8i_dec.h218 VP8Random dithering_rg_; // random generator for dithering
A Dframe_dec.c362 static void Dither8x8(VP8Random* const rg, uint8_t* dst, int bps, int amp) { in Dither8x8()

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