Searched refs:VP8Random (Results 1 – 5 of 5) sorted by relevance
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/utils/ |
A D | random_utils.h | 31 } VP8Random; typedef 34 void VP8InitRandom(VP8Random* const rg, float dithering); 39 static WEBP_INLINE int VP8RandomBits2(VP8Random* const rg, int num_bits, in VP8RandomBits2() 55 static WEBP_INLINE int VP8RandomBits(VP8Random* const rg, int num_bits) { in VP8RandomBits()
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A D | random_utils.c | 33 void VP8InitRandom(VP8Random* const rg, float dithering) { in VP8InitRandom()
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/enc/ |
A D | picture_csp_enc.c | 140 static int RGBToY(int r, int g, int b, VP8Random* const rg) { in RGBToY() 145 static int RGBToU(int r, int g, int b, VP8Random* const rg) { in RGBToU() 150 static int RGBToV(int r, int g, int b, VP8Random* const rg) { in RGBToV() 756 VP8Random* const rg) { in ConvertRowToY() 829 VP8Random* const rg) { in ConvertRowsToUV() 892 VP8Random base_rg; in ImportYUVAFromRGBA() 893 VP8Random* rg = NULL; in ImportYUVAFromRGBA()
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dec/ |
A D | vp8i_dec.h | 218 VP8Random dithering_rg_; // random generator for dithering
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A D | frame_dec.c | 362 static void Dither8x8(VP8Random* const rg, uint8_t* dst, int bps, int amp) { in Dither8x8()
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