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Searched refs:Vpitch (Results 1 – 10 of 10) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_yuv_sw_c.h57 const Uint8 *Vplane, int Vpitch);
A DSDL_yuv_sw.c252 const Uint8 *Vplane, int Vpitch) in SDL_SW_UpdateYUVTexturePlanar() argument
297 src += Vpitch; in SDL_SW_UpdateYUVTexturePlanar()
A DSDL_sysrender.h138 const Uint8 *Vplane, int Vpitch);
A DSDL_render.c1565 const Uint8 *Vplane, int Vpitch) in SDL_UpdateTextureYUVPlanar() argument
1570 …W_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch) < 0) { in SDL_UpdateTextureYUVPlanar()
1617 const Uint8 *Vplane, int Vpitch) in SDL_UpdateYUVTexture() argument
1640 if (!Vpitch) { in SDL_UpdateYUVTexture()
1662 … return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); in SDL_UpdateYUVTexture()
1671 …enderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); in SDL_UpdateYUVTexture()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h451 const Uint8 *Vplane, int Vpitch);
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c619 const Uint8 *Vplane, int Vpitch) in D3D_UpdateTextureYUV() argument
635 …a->vtexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch) < 0) { in D3D_UpdateTextureYUV()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c700 const Uint8 *Vplane, int Vpitch) in GL_UpdateTextureYUV() argument
723 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Vpitch); in GL_UpdateTextureYUV()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1670 const Uint8 *Vplane, int Vpitch) in GLES2_UpdateTextureYUV() argument
1692 Vplane, Vpitch, 1); in GLES2_UpdateTextureYUV()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1379 const Uint8 *Vplane, int Vpitch) in D3D11_UpdateTextureYUV() argument
1395 …RPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) { in D3D11_UpdateTextureYUV()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m804 const Uint8 *Vplane, int Vpitch)
822 …extureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Vslice, Vplane, Vpitch)) {

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