Searched refs:Vpitch (Results 1 – 10 of 10) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_yuv_sw_c.h | 57 const Uint8 *Vplane, int Vpitch);
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A D | SDL_yuv_sw.c | 252 const Uint8 *Vplane, int Vpitch) in SDL_SW_UpdateYUVTexturePlanar() argument 297 src += Vpitch; in SDL_SW_UpdateYUVTexturePlanar()
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A D | SDL_sysrender.h | 138 const Uint8 *Vplane, int Vpitch);
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A D | SDL_render.c | 1565 const Uint8 *Vplane, int Vpitch) in SDL_UpdateTextureYUVPlanar() argument 1570 …W_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch) < 0) { in SDL_UpdateTextureYUVPlanar() 1617 const Uint8 *Vplane, int Vpitch) in SDL_UpdateYUVTexture() argument 1640 if (!Vpitch) { in SDL_UpdateYUVTexture() 1662 … return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); in SDL_UpdateYUVTexture() 1671 …enderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); in SDL_UpdateYUVTexture()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 451 const Uint8 *Vplane, int Vpitch);
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 619 const Uint8 *Vplane, int Vpitch) in D3D_UpdateTextureYUV() argument 635 …a->vtexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch) < 0) { in D3D_UpdateTextureYUV()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 700 const Uint8 *Vplane, int Vpitch) in GL_UpdateTextureYUV() argument 723 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Vpitch); in GL_UpdateTextureYUV()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 1670 const Uint8 *Vplane, int Vpitch) in GLES2_UpdateTextureYUV() argument 1692 Vplane, Vpitch, 1); in GLES2_UpdateTextureYUV()
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1379 const Uint8 *Vplane, int Vpitch) in D3D11_UpdateTextureYUV() argument 1395 …RPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) { in D3D11_UpdateTextureYUV()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 804 const Uint8 *Vplane, int Vpitch) 822 …extureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Vslice, Vplane, Vpitch)) {
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