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Searched refs:WIN_StringToUTF8 (Results 1 – 18 of 18) sorted by relevance

/AliOS-Things-master/components/SDL2/src/core/windows/
A DSDL_windows.c47 message = WIN_StringToUTF8(buffer); in WIN_SetErrorFromHRESULT()
164 return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP, go with what we've got. */ in WIN_LookupAudioDeviceName()
176 return WIN_StringToUTF8(name); /* No GUID, go with what we've got. */ in WIN_LookupAudioDeviceName()
189 return WIN_StringToUTF8(name); /* oh well. */ in WIN_LookupAudioDeviceName()
195 return WIN_StringToUTF8(name); /* oh well. */ in WIN_LookupAudioDeviceName()
201 return WIN_StringToUTF8(name); /* oh well. */ in WIN_LookupAudioDeviceName()
208 return WIN_StringToUTF8(name); /* oh well. */ in WIN_LookupAudioDeviceName()
213 retval = WIN_StringToUTF8(strw); in WIN_LookupAudioDeviceName()
215 return retval ? retval : WIN_StringToUTF8(name); in WIN_LookupAudioDeviceName()
A DSDL_windows.h42 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*si… macro
46 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1)) macro
/AliOS-Things-master/components/SDL2/src/filesystem/windows/
A DSDL_sysfilesystem.c97 retval = WIN_StringToUTF8(path); in SDL_GetBasePath()
185 retval = WIN_StringToUTF8(path); in SDL_GetPrefPath()
/AliOS-Things-master/components/SDL2/src/filesystem/winrt/
A DSDL_sysfilesystem.cpp109 char * utf8Path = WIN_StringToUTF8(ucs2Path); in SDL_WinRTGetFSPathUTF8()
226 retval = WIN_StringToUTF8(path); in SDL_GetPrefPath()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsvideo.c317 char *displayName = WIN_StringToUTF8(pData->DeviceName); in SDL_Direct3D9GetAdapterIndex()
416 displayName = WIN_StringToUTF8(pData->DeviceName); in SDL_DXGIGetOutputInfo()
423 char *outputName = WIN_StringToUTF8(outputDesc.DeviceName); in SDL_DXGIGetOutputInfo()
A DSDL_windowsclipboard.c121 text = WIN_StringToUTF8(tstr); in WIN_GetClipboardText()
A DSDL_windowsmodes.c151 SDL_Log("Display: %s\n", WIN_StringToUTF8(info->szDevice)); in WIN_AddDisplay()
169 display.name = WIN_StringToUTF8(device.DeviceString); in WIN_AddDisplay()
A DSDL_windowskeyboard.c752 s = WIN_StringToUTF8(videodata->ime_composition); in IME_SendInputEvent()
777 s = WIN_StringToUTF8(buffer); in IME_SendEditingEvent()
A DSDL_windowswindow.c402 window->title = WIN_StringToUTF8(title); in WIN_CreateWindowFrom()
A DSDL_windowsevents.c1047 char *file = WIN_StringToUTF8(buffer); in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_rawinputjoystick.c354 manufacturer_string = WIN_StringToUTF8(string); in RAWINPUT_AddDevice()
357 product_string = WIN_StringToUTF8(string); in RAWINPUT_AddDevice()
A DSDL_windows_gaming_input.c197 name = WIN_StringToUTF8(string); in IEventHandler_CRawGameControllerVtbl_InvokeAdded()
A DSDL_dinputjoystick.c318 char *bstrVal = WIN_StringToUTF8(var.bstrVal);
632 name = WIN_StringToUTF8(pdidInstance->tszProductName); in EnumJoysticksCallback()
/AliOS-Things-master/components/SDL2/src/audio/wasapi/
A DSDL_wasapi_winrt.cpp127 char *utf8dev = WIN_StringToUTF8(info->Name->Data());
A DSDL_wasapi_win32.c84 utf8dev = WIN_StringToUTF8(var.pwszVal); in GetWasapiDeviceName()
/AliOS-Things-master/components/SDL2/src/sensor/windows/
A DSDL_windowssensor.c282 name = WIN_StringToUTF8(bstr_name); in ConnectSensor()
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtvideo.cpp269 displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName); in WINRT_AddDisplaysForOutput()
/AliOS-Things-master/components/SDL2/src/haptic/windows/
A DSDL_dinputhaptic.c165 item->name = WIN_StringToUTF8(pdidInstance->tszProductName); in SDL_DINPUT_MaybeAddDevice()

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