Searched refs:WIN_StringToUTF8 (Results 1 – 18 of 18) sorted by relevance
47 message = WIN_StringToUTF8(buffer); in WIN_SetErrorFromHRESULT()164 return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP, go with what we've got. */ in WIN_LookupAudioDeviceName()176 return WIN_StringToUTF8(name); /* No GUID, go with what we've got. */ in WIN_LookupAudioDeviceName()189 return WIN_StringToUTF8(name); /* oh well. */ in WIN_LookupAudioDeviceName()195 return WIN_StringToUTF8(name); /* oh well. */ in WIN_LookupAudioDeviceName()201 return WIN_StringToUTF8(name); /* oh well. */ in WIN_LookupAudioDeviceName()208 return WIN_StringToUTF8(name); /* oh well. */ in WIN_LookupAudioDeviceName()213 retval = WIN_StringToUTF8(strw); in WIN_LookupAudioDeviceName()215 return retval ? retval : WIN_StringToUTF8(name); in WIN_LookupAudioDeviceName()
42 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*si… macro46 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1)) macro
97 retval = WIN_StringToUTF8(path); in SDL_GetBasePath()185 retval = WIN_StringToUTF8(path); in SDL_GetPrefPath()
109 char * utf8Path = WIN_StringToUTF8(ucs2Path); in SDL_WinRTGetFSPathUTF8()226 retval = WIN_StringToUTF8(path); in SDL_GetPrefPath()
317 char *displayName = WIN_StringToUTF8(pData->DeviceName); in SDL_Direct3D9GetAdapterIndex()416 displayName = WIN_StringToUTF8(pData->DeviceName); in SDL_DXGIGetOutputInfo()423 char *outputName = WIN_StringToUTF8(outputDesc.DeviceName); in SDL_DXGIGetOutputInfo()
121 text = WIN_StringToUTF8(tstr); in WIN_GetClipboardText()
151 SDL_Log("Display: %s\n", WIN_StringToUTF8(info->szDevice)); in WIN_AddDisplay()169 display.name = WIN_StringToUTF8(device.DeviceString); in WIN_AddDisplay()
752 s = WIN_StringToUTF8(videodata->ime_composition); in IME_SendInputEvent()777 s = WIN_StringToUTF8(buffer); in IME_SendEditingEvent()
402 window->title = WIN_StringToUTF8(title); in WIN_CreateWindowFrom()
1047 char *file = WIN_StringToUTF8(buffer); in WIN_WindowProc()
354 manufacturer_string = WIN_StringToUTF8(string); in RAWINPUT_AddDevice()357 product_string = WIN_StringToUTF8(string); in RAWINPUT_AddDevice()
197 name = WIN_StringToUTF8(string); in IEventHandler_CRawGameControllerVtbl_InvokeAdded()
318 char *bstrVal = WIN_StringToUTF8(var.bstrVal);632 name = WIN_StringToUTF8(pdidInstance->tszProductName); in EnumJoysticksCallback()
127 char *utf8dev = WIN_StringToUTF8(info->Name->Data());
84 utf8dev = WIN_StringToUTF8(var.pwszVal); in GetWasapiDeviceName()
282 name = WIN_StringToUTF8(bstr_name); in ConnectSensor()
269 displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName); in WINRT_AddDisplaysForOutput()
165 item->name = WIN_StringToUTF8(pdidInstance->tszProductName); in SDL_DINPUT_MaybeAddDevice()
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