/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_yuv_sw_c.h | 55 const Uint8 *Yplane, int Ypitch,
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A D | SDL_yuv_sw.c | 250 const Uint8 *Yplane, int Ypitch, in SDL_SW_UpdateYUVTexturePlanar() argument 265 src += Ypitch; in SDL_SW_UpdateYUVTexturePlanar()
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A D | SDL_sysrender.h | 136 const Uint8 *Yplane, int Ypitch,
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A D | SDL_render.c | 1563 const Uint8 *Yplane, int Ypitch, in SDL_UpdateTextureYUVPlanar() argument 1570 …if (SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpit… in SDL_UpdateTextureYUVPlanar() 1615 const Uint8 *Yplane, int Ypitch, in SDL_UpdateYUVTexture() argument 1628 if (!Ypitch) { in SDL_UpdateYUVTexture() 1662 … return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); in SDL_UpdateYUVTexture() 1671 …return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane,… in SDL_UpdateYUVTexture()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 449 const Uint8 *Yplane, int Ypitch,
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 617 const Uint8 *Yplane, int Ypitch, in D3D_UpdateTextureYUV() argument 629 …Rep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) { in D3D_UpdateTextureYUV()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 698 const Uint8 *Yplane, int Ypitch, in GL_UpdateTextureYUV() argument 712 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Ypitch); in GL_UpdateTextureYUV()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 1668 const Uint8 *Yplane, int Ypitch, in GLES2_UpdateTextureYUV() argument 1712 Yplane, Ypitch, 1); in GLES2_UpdateTextureYUV()
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1377 const Uint8 *Yplane, int Ypitch, in D3D11_UpdateTextureYUV() argument 1389 …ure, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) { in D3D11_UpdateTextureYUV()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 802 const Uint8 *Yplane, int Ypitch, 816 …dateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, Yplane, Ypitch) < 0) {
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